feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
366
SVSim.BattleEngine/Engine/Wizard/SealedData.cs
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366
SVSim.BattleEngine/Engine/Wizard/SealedData.cs
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using System.Collections.Generic;
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using System.Linq;
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using LitJson;
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using Wizard.Scripts.Network.Data.TaskData.Arena;
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namespace Wizard;
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public class SealedData
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{
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private const int ACQUIRED_NORMAL_CARDID_END = 6;
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private const int ACQUIRED_PREMIUM_CARDID_END = 7;
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private const int PHANTOM_NORMAL_CARDID_END = 8;
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private const int PHANTOM_PREMIUM_CARDID_END = 9;
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public const int PHANTOM_CARD_SLEEVE_ID = 5070001;
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public const int GACHA_RESOURCE_ID = 70;
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public const GenerateDeckCodeTask.SubmitDeckType DECK_CODE_TYPE = GenerateDeckCodeTask.SubmitDeckType.SEALED;
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private List<SealedCardInfo> _registeredSealedCardInfoList = new List<SealedCardInfo>();
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private List<SealedCardInfo> _sortedSealedCardInfoList;
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public int? EntryId { get; private set; }
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public int? SeasonId { get; private set; }
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public List<SealedClassInfo> ClassInfoList { get; private set; }
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public int? SelectedClassId { get; private set; }
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public List<CardPack> GachaCardList { get; private set; }
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public List<Wizard.Scripts.Network.Data.TaskData.Arena.Reward> GachaSupplyList { get; private set; }
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public List<int> SortedOwnSealedCardList => _sortedSealedCardInfoList.SelectMany((SealedCardInfo x) => Enumerable.Repeat(x.SealedCardId, x.OwnNum)).ToList();
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public List<int> SortedDeckOriginalCardList => _sortedSealedCardInfoList.SelectMany((SealedCardInfo x) => Enumerable.Repeat(x.OriginalCardId, x.DeckUsingNum)).ToList();
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private List<int> SortedDeckSealedCardList => _sortedSealedCardInfoList.SelectMany((SealedCardInfo x) => Enumerable.Repeat(x.SealedCardId, x.DeckUsingNum)).ToList();
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public int[] DeckOriginalExcludedPhantomCardList => _sortedSealedCardInfoList.Where((SealedCardInfo x) => !x.IsPhantom).SelectMany((SealedCardInfo x) => Enumerable.Repeat(x.OriginalCardId, x.DeckUsingNum)).ToArray();
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public int[] DeckOriginalPhantomCardList => _sortedSealedCardInfoList.Where((SealedCardInfo x) => x.IsPhantom).SelectMany((SealedCardInfo x) => Enumerable.Repeat(x.OriginalCardId, x.DeckUsingNum)).ToArray();
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public DeckData DeckData { get; private set; }
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public int? DeckCardNumMax { get; private set; }
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public bool[] BattleResultList { get; private set; } = new bool[0];
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public int BattleWinNum { get; private set; }
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public List<int> RewardCardCandidates { get; private set; } = new List<int>();
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public List<ReceivedReward> RewardList { get; private set; }
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public bool? IsRetired { get; private set; }
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public bool IsSelectedClass => SelectedClassId.HasValue;
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public bool? IsCompletedDeck { get; private set; }
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public bool RegisteredSealedCardExists => _registeredSealedCardInfoList.Count > 0;
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public bool IsSpecialEffect { get; private set; }
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public void SetEntryInfo(JsonData rootData)
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{
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if (!rootData.Keys.Contains("entry_info"))
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{
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return;
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}
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JsonData jsonData = rootData["entry_info"];
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if (jsonData != null)
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{
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EntryId = jsonData["id"].ToInt();
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SeasonId = jsonData["reward_schedule_id"].ToInt();
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IsRetired = jsonData["is_retire"].ToInt() == 1;
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JsonData jsonData2 = jsonData["selected_class"];
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if (jsonData2 != null)
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{
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SelectedClassId = jsonData2.ToInt();
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GameMgr.GetIns().GetDataMgr().GetClassPrm(SelectedClassId.Value)
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.SetCurrentCharaId(jsonData["leader_skin_id"].ToInt());
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}
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}
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}
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public void SetClassInfo(JsonData rootData)
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{
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if (rootData.Keys.Contains("candidate_class"))
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{
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JsonData jsonData = rootData["candidate_class"];
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ClassInfoList = new List<SealedClassInfo>();
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List<SealedCardInfo> list = new List<SealedCardInfo>();
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for (int i = 0; i < jsonData.Count; i++)
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{
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JsonData jsonData2 = jsonData[i];
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List<SealedCardInfo> list2 = new List<SealedCardInfo>
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{
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new SealedCardInfo(jsonData2["card_id_1"].ToInt(), isPhantom: true, 0, 0),
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new SealedCardInfo(jsonData2["card_id_2"].ToInt(), isPhantom: true, 0, 0)
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};
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list.AddRange(list2);
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ClassInfoList.Add(new SealedClassInfo(jsonData2["class"].ToInt(), list2));
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}
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(from x in list
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group x by x.OriginalCardId into x
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select x.First()).ToList().ForEach(RegisterSealedCard);
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}
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}
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public void SetGachaCardInfo(JsonData rootData)
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{
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if (rootData.Keys.Contains("cards"))
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{
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JsonData jsonData = rootData["cards"];
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int count = jsonData.Count;
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GachaCardList = new List<CardPack>(count);
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for (int i = 0; i < count; i++)
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{
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JsonData jsonData2 = jsonData[i];
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GachaCardList.Add(new CardPack
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{
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card_id = ConvertToSealedCardId(jsonData2["card_id"].ToInt(), jsonData2["is_phantom"].ToInt() == 1),
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rarity = jsonData2["rarity"].ToInt()
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});
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}
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}
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}
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public void ClearGachaCardInfo()
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{
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GachaCardList = null;
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}
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public void SetGachaSupplyInfo(JsonData rootData)
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{
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if (!rootData.Keys.Contains("rewards"))
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{
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return;
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}
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JsonData jsonData = rootData["rewards"];
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int count = jsonData.Count;
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if (count > 0)
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{
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GachaSupplyList = new List<Wizard.Scripts.Network.Data.TaskData.Arena.Reward>(count);
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for (int i = 0; i < count; i++)
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{
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Wizard.Scripts.Network.Data.TaskData.Arena.Reward item = new Wizard.Scripts.Network.Data.TaskData.Arena.Reward(jsonData[i]);
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GachaSupplyList.Add(item);
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}
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}
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}
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public void SetIsSpecialEffect(JsonData jsonData)
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{
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IsSpecialEffect = jsonData.GetValueOrDefault("is_special_effect", defaultValue: false);
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}
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public void ClearGachaSupplyInfo()
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{
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GachaSupplyList = null;
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}
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public void SetSealedCardInfo(JsonData rootData, bool isRegisterSealedCard)
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{
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if (!rootData.Keys.Contains("card_list"))
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{
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return;
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}
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JsonData jsonData = rootData["card_list"];
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int count = jsonData.Count;
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List<SealedCardInfo> list = new List<SealedCardInfo>(count);
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for (int i = 0; i < count; i++)
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{
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list.Add(new SealedCardInfo(jsonData[i]));
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}
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DeckCardNumMax = list.Sum((SealedCardInfo x) => x.OwnNum);
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if (isRegisterSealedCard)
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{
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list.ForEach(RegisterSealedCard);
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list.ForEach(delegate(SealedCardInfo info)
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{
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GameMgr.GetIns().GetDataMgr().SetIsNewCard(info.OriginalCardId, isNew: false);
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});
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}
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list.Sort(delegate(SealedCardInfo a, SealedCardInfo b)
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{
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UIBase_CardManager.ComparableCard comparableCard = new UIBase_CardManager.ComparableCard(a.SealedCardId, CardMaster.CardMasterId.Default);
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UIBase_CardManager.ComparableCard other = new UIBase_CardManager.ComparableCard(b.SealedCardId, CardMaster.CardMasterId.Default);
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return comparableCard.CompareTo(other);
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});
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_sortedSealedCardInfoList = list;
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DeckData = new DeckData(Format.Sealed);
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DeckData.SetDeckName(string.Empty);
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DeckData.SetDeckClassID(SelectedClassId.Value);
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DeckData.SetCardIdList(SortedDeckSealedCardList);
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}
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public void SetDeckCompleted(JsonData rootData)
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{
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if (rootData.Keys.Contains("deck_info"))
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{
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JsonData jsonData = rootData["deck_info"];
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IsCompletedDeck = jsonData["is_completed"].ToBoolean();
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DeckData.SetDeckIsComplete(IsCompletedDeck.Value);
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}
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}
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public void SetBattleResultInfo(JsonData rootData)
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{
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if (rootData.Keys.Contains("battle_results"))
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{
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JsonData jsonData = rootData["battle_results"];
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JsonData jsonData2 = jsonData["result_list"];
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int count = jsonData2.Count;
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BattleResultList = new bool[count];
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for (int i = 0; i < count; i++)
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{
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BattleResultList[i] = jsonData2[i].ToInt() == 1;
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}
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BattleWinNum = jsonData["win_count"].ToInt();
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}
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}
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public void SetRewardCardCandidates(JsonData rootData)
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{
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if (rootData.Keys.Contains("acquire_phantom_cards"))
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{
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JsonData jsonData = rootData["acquire_phantom_cards"];
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RewardCardCandidates.Clear();
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for (int i = 0; i < jsonData.Count; i++)
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{
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RewardCardCandidates.Add(jsonData[i].ToInt());
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}
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RewardCardCandidates = RewardCardCandidates.Distinct().ToList();
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}
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}
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public void SetRewardInfo(JsonData rootData)
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{
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if (rootData.Keys.Contains("rewards"))
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{
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JsonData jsonData = rootData["rewards"];
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int count = jsonData.Count;
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RewardList = new List<ReceivedReward>(count);
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for (int i = 0; i < count; i++)
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{
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RewardList.Add(new ReceivedReward(jsonData[i]));
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}
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}
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}
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public void UpdateHaveUserGoodsNum(JsonData rootData)
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{
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if (rootData.Keys.Contains("reward_list"))
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{
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PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(rootData["reward_list"]);
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}
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}
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public void SetSelectedClassId(int classId)
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{
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SelectedClassId = classId;
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}
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public void SetRetired(bool isRetired)
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{
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IsRetired = isRetired;
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}
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public SealedCardInfo GetSealedCardInfo(int sealedCardId)
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{
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return _registeredSealedCardInfoList.Find((SealedCardInfo x) => x.SealedCardId == sealedCardId);
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}
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private void RegisterSealedCard(SealedCardInfo cardInfo)
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{
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CardMaster instance = CardMaster.GetInstance(CardMaster.CardMasterId.Default);
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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int sealedCardId = cardInfo.SealedCardId;
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int originalCardId = cardInfo.OriginalCardId;
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_registeredSealedCardInfoList.Add(cardInfo);
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CardParameter cardParam = instance.GetCardParameterFromId(originalCardId).Clone(sealedCardId);
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if (!cardInfo.IsPhantom)
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{
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dataMgr.SetIsNewCard(sealedCardId, dataMgr.IsNewCard(originalCardId));
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}
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instance.RegisterCardParameter(sealedCardId, cardParam);
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dataMgr.RegisterUserOwnCardData(sealedCardId, cardInfo.OwnNum);
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RegisterSealedCardInAllCardIdList(sealedCardId);
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}
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private static void RegisterSealedCardInAllCardIdList(int sealedCardId)
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{
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List<int> allCardIds = CardMaster.GetInstance(CardMaster.CardMasterId.Default).GetAllCardIds();
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int count = allCardIds.Count;
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int num = sealedCardId / 10;
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int num2 = sealedCardId % 10;
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int i;
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for (i = allCardIds.IndexOf(num * 10) + 1; i < count; i++)
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{
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int num3 = allCardIds[i];
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if (num != num3 / 10 || num2 < num3 % 10)
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{
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break;
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}
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}
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allCardIds.Insert(i, sealedCardId);
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}
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public void UnregisterAllSealedCard()
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{
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for (int num = _registeredSealedCardInfoList.Count - 1; num >= 0; num--)
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{
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UnregisterSealedCard(_registeredSealedCardInfoList[num].SealedCardId);
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}
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}
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private void UnregisterSealedCard(int sealedCardId)
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{
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_registeredSealedCardInfoList.RemoveAll((SealedCardInfo x) => x.SealedCardId == sealedCardId);
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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CardMaster.GetInstance(CardMaster.CardMasterId.Default).UnregisterCardParameter(sealedCardId);
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dataMgr.UnregisterUserOwnCardData(sealedCardId);
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CardMaster.GetInstance(CardMaster.CardMasterId.Default).GetAllCardIds().Remove(sealedCardId);
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}
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public static int ConvertToSealedCardId(int originalCardId, bool isPhantomCard)
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{
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bool isFoil = CardMaster.GetInstance(CardMaster.CardMasterId.Default).GetCardParameterFromId(originalCardId).IsFoil;
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int num = 0;
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num = (isPhantomCard ? (isFoil ? 9 : 8) : (isFoil ? 7 : 6));
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return originalCardId / 10 * 10 + num;
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}
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private static int? ConvertToOriginalCardId(int sealedCardId)
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{
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return Data.ArenaData.SealedData.GetSealedCardInfo(sealedCardId)?.OriginalCardId;
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}
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public static bool IsPhantomCard(int cardId)
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{
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return Data.ArenaData.SealedData.GetSealedCardInfo(cardId)?.IsPhantom ?? false;
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}
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public static void GroupByPhantomCard(List<int> inputCardList, out List<int> excludedPhantomCardList, out List<int> phantomCardList, bool isConvertToOriginalCardId)
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{
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excludedPhantomCardList = new List<int>();
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phantomCardList = new List<int>();
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foreach (int inputCard in inputCardList)
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{
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SealedCardInfo sealedCardInfo = Data.ArenaData.SealedData.GetSealedCardInfo(inputCard);
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if (sealedCardInfo != null)
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{
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((!sealedCardInfo.IsPhantom) ? excludedPhantomCardList : phantomCardList).Add(isConvertToOriginalCardId ? sealedCardInfo.OriginalCardId : inputCard);
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}
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}
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}
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}
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Block a user