feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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153
SVSim.BattleEngine/Engine/Wizard/PuzzleAnimation.cs
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153
SVSim.BattleEngine/Engine/Wizard/PuzzleAnimation.cs
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using System.Collections;
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using System.Linq;
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using UnityEngine;
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namespace Wizard;
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public class PuzzleAnimation : MonoBehaviour
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{
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[SerializeField]
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private UISprite TitleFailed;
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[SerializeField]
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private UISprite TitleReset;
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[SerializeField]
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private UITexture Bg;
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[SerializeField]
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private UITexture FieldHideBg;
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[SerializeField]
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private UIPanel MainPanel;
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[SerializeField]
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private UISprite ArcaneIn;
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[SerializeField]
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private UISprite ArcaneOut;
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private const float TextFadeDuration = 0.15f;
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private const float WaitTimeAfterTextFade = 0.075f;
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private const float BGFadeDuration = 0.15f;
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private const int LOADING_LAYER = 26;
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private bool _isEndFadeOut;
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public float FadeOutDuration { get; private set; } = 0.7f;
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public float FadeInDuration => 0.475f;
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public void Run(bool isReset)
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{
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StartCoroutine(FadeOut(isReset));
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}
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public void End()
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{
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StartCoroutine(FadeIn());
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}
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public void SetUp()
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{
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ArcaneIn.transform.localScale = Vector3.one * 0.01f;
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ArcaneOut.transform.localScale = Vector3.one * 0.01f;
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ArcaneIn.alpha = 0f;
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ArcaneOut.alpha = 0f;
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Bg.alpha = 0f;
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FieldHideBg.alpha = 0f;
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UIAtlas atlas = UIManager.GetInstance().GetAtlasList().FirstOrDefault((UIAtlas s) => s.name == "BattleLang");
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TitleFailed.atlas = atlas;
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TitleFailed.spriteName = "result_text_failed";
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TitleReset.atlas = atlas;
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TitleReset.spriteName = "result_text_resetting";
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GameMgr.GetIns().GetEffectMgr().InitCommonEffect("Json/EffectResultData", isBattle: true, isField: false, isBattleEffect: true);
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base.gameObject.SetLayer(26, isSetChildren: true);
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Bg.gameObject.SetActive(value: false);
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FieldHideBg.gameObject.SetActive(value: false);
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}
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public IEnumerator FadeOut(bool isReset)
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{
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_isEndFadeOut = false;
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Bg.gameObject.SetActive(value: true);
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FieldHideBg.gameObject.SetActive(value: true);
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FieldHideBg.alpha = 0f;
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if (isReset)
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{
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TitleFailed.gameObject.SetActive(value: false);
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TitleReset.gameObject.SetActive(value: true);
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TitleReset.transform.localScale = Vector3.one * 10f;
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TitleReset.alpha = 0f;
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Bg.color = new Color32(0, 48, 16, 0);
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}
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else
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{
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TitleFailed.gameObject.SetActive(value: true);
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TitleReset.gameObject.SetActive(value: false);
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TitleFailed.transform.localScale = Vector3.one * 10f;
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TitleFailed.alpha = 0f;
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Bg.color = new Color32(0, 24, 48, 0);
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}
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MainPanel.alpha = 1f;
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yield return new WaitForSeconds(0.1f);
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if (isReset)
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{
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TweenAlpha.Begin(TitleReset.gameObject, 0.2f, 1f);
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iTween.ScaleTo(TitleReset.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_PUZZLE_RESET);
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}
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else
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{
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TweenAlpha.Begin(TitleFailed.gameObject, 0.2f, 1f);
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iTween.ScaleTo(TitleFailed.gameObject, iTween.Hash("scale", Vector3.one, "time", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInQuad));
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_RESULT_PUZZLE_RESET);
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}
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TweenAlpha.Begin(Bg.gameObject, 0.5f, 0.75f);
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TweenAlpha.Begin(FieldHideBg.gameObject, 0.5f, 1f);
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yield return new WaitForSeconds(0.2f);
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TweenAlpha.Begin(ArcaneIn.gameObject, 0.5f, 1f);
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TweenAlpha.Begin(ArcaneOut.gameObject, 0.5f, 1f);
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iTween.ScaleTo(ArcaneIn.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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iTween.ScaleTo(ArcaneOut.gameObject, iTween.Hash("scale", Vector3.one, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
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if (isReset)
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_3, Vector3.zero, Quaternion.identity, 26);
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TitleReset.transform.localScale = Vector3.one;
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iTween.ScaleTo(TitleReset.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
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}
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else
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_RESULT_TITLE_2, Vector3.zero, Quaternion.identity, 26);
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TitleFailed.transform.localScale = Vector3.one;
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iTween.ScaleTo(TitleFailed.gameObject, iTween.Hash("scale", Vector3.one * 1.1f, "time", 2f, "islocal", true, "easetype", iTween.EaseType.linear));
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}
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yield return new WaitForSeconds(2f);
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_isEndFadeOut = true;
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}
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public IEnumerator FadeIn()
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{
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while (!_isEndFadeOut)
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{
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yield return null;
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}
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TweenAlpha.Begin(TitleFailed.gameObject, 0.15f, 0f);
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TweenAlpha.Begin(TitleReset.gameObject, 0.15f, 0f);
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TweenAlpha.Begin(ArcaneIn.gameObject, 0.15f, 0f);
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TweenAlpha.Begin(ArcaneOut.gameObject, 0.15f, 0f);
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yield return new WaitForSeconds(0.22500001f);
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TweenAlpha.Begin(FieldHideBg.gameObject, 0.15f, 0f);
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TweenAlpha.Begin(Bg.gameObject, 0.15f, 0f);
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yield return new WaitForSeconds(0.15f);
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Bg.alpha = 0f;
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FieldHideBg.alpha = 0f;
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TweenAlpha.Begin(FieldHideBg.gameObject, 0f, 0f);
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TweenAlpha.Begin(Bg.gameObject, 0f, 0f);
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Bg.gameObject.SetActive(value: false);
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FieldHideBg.gameObject.SetActive(value: false);
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}
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}
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