feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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84
SVSim.BattleEngine/Engine/Wizard/Prerelease.cs
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84
SVSim.BattleEngine/Engine/Wizard/Prerelease.cs
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using System;
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using System.Collections.Generic;
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using LitJson;
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namespace Wizard;
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public class Prerelease
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{
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public enum eStatus
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{
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NONE,
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PRE_ROTATION,
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DISPLAY_DECK_ONLY
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}
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public static Prerelease Instance { get; private set; }
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public static eStatus Status { get; set; }
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public DateTime EndTime { get; private set; }
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public DateTime DisplayEndTime { get; private set; }
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public List<int> RotationCardSetList { get; private set; }
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public List<int> ReprintedBaseCardIds { get; private set; }
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public List<int> LatestReprintedBaseCardIds { get; private set; }
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public int NextCardSetId { get; private set; }
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public CardMaster.CardMasterId CardMasterId { get; private set; }
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public bool IsEnableFreeMatch { get; private set; }
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public static void Create(JsonData json)
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{
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Instance = new Prerelease(json);
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}
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public static void Clear()
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{
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Instance = null;
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}
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private Prerelease(JsonData json)
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{
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ParseJsonData(json);
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}
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private void ParseJsonData(JsonData data)
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{
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EndTime = DateTime.Parse(data["end_time"].ToString());
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DisplayEndTime = DateTime.Parse(data["display_end_time"].ToString());
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RotationCardSetList = new List<int>();
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JsonData jsonData = data["rotation_card_set_id_list"];
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for (int i = 0; i < jsonData.Count; i++)
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{
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RotationCardSetList.Add(jsonData[i].ToInt());
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}
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ReprintedBaseCardIds = new List<int>();
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JsonData jsonData2 = data["reprinted_base_card_ids"];
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for (int j = 0; j < jsonData2.Count; j++)
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{
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ReprintedBaseCardIds.Add(jsonData2[j].ToInt());
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}
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LatestReprintedBaseCardIds = new List<int>();
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JsonData jsonData3 = data["latest_reprinted_base_card_ids"];
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for (int k = 0; k < jsonData3.Count; k++)
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{
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LatestReprintedBaseCardIds.Add(jsonData3[k].ToInt());
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}
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NextCardSetId = data["next_card_set_id"].ToInt();
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CardMasterId = ParseCardMasterId(data["card_master_id"].ToString());
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Status = (eStatus)data["pre_release_status"].ToInt();
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IsEnableFreeMatch = data["is_pre_rotation_free_match_term"].ToInt() == 1;
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}
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private CardMaster.CardMasterId ParseCardMasterId(JsonData cardMasterIdJson)
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{
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Enum.TryParse<CardMaster.CardMasterId>(cardMasterIdJson.ToString(), out var result);
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return result;
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}
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}
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