feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
88
SVSim.BattleEngine/Engine/Wizard/PracticeFinishTask.cs
Normal file
88
SVSim.BattleEngine/Engine/Wizard/PracticeFinishTask.cs
Normal file
@@ -0,0 +1,88 @@
|
||||
using System.Collections.Generic;
|
||||
using LitJson;
|
||||
using Wizard.Battle.Recovery;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class PracticeFinishTask : BaseTask
|
||||
{
|
||||
public class PracticeFinishTaskParam : BaseParam
|
||||
{
|
||||
public int deck_no;
|
||||
|
||||
public int is_win;
|
||||
|
||||
public int evolve_count;
|
||||
|
||||
public int total_turn;
|
||||
|
||||
public int enemy_class_id;
|
||||
|
||||
public int difficulty;
|
||||
|
||||
public int deck_format;
|
||||
|
||||
public int class_id;
|
||||
|
||||
public Dictionary<string, int> mission;
|
||||
|
||||
public string recovery_data;
|
||||
|
||||
public string[] prosessing_time_data;
|
||||
}
|
||||
|
||||
public PracticeFinishTask()
|
||||
{
|
||||
base.type = ApiType.Type.PracticeFinish;
|
||||
}
|
||||
|
||||
public void SetParameter(int deck_no, int is_win, int evolve_count, int total_turn, int enemy_class_id, int difficulty, Format format, int class_id)
|
||||
{
|
||||
BattleManagerBase ins = BattleManagerBase.GetIns();
|
||||
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
|
||||
PracticeFinishTaskParam practiceFinishTaskParam = new PracticeFinishTaskParam
|
||||
{
|
||||
deck_no = deck_no,
|
||||
is_win = is_win,
|
||||
evolve_count = evolve_count,
|
||||
total_turn = total_turn,
|
||||
enemy_class_id = enemy_class_id,
|
||||
difficulty = difficulty,
|
||||
deck_format = Data.FormatConvertApi(format),
|
||||
class_id = class_id
|
||||
};
|
||||
if (dataMgr.RecoveryData == null)
|
||||
{
|
||||
dataMgr.SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json"));
|
||||
}
|
||||
practiceFinishTaskParam.recovery_data = dataMgr.RecoveryData.ToJson();
|
||||
BattlePlayerPair battlePlayerPair = ins.GetBattlePlayerPair(isPlayer: true);
|
||||
BattleCardBase selfClass = ins.GetBattlePlayer(isPlayer: true).Class;
|
||||
practiceFinishTaskParam.mission = dataMgr.MissionNecessaryInformation.GetMissionNecessaryInfo(battlePlayerPair, selfClass);
|
||||
base.Params = practiceFinishTaskParam;
|
||||
}
|
||||
|
||||
protected override int Parse()
|
||||
{
|
||||
int num = base.Parse();
|
||||
if (num != 1)
|
||||
{
|
||||
DeleteRecoveryFileIfBattleAlreadyEnded(num);
|
||||
return num;
|
||||
}
|
||||
Data.PracticeFinish.data = new PracticeFinishDetail();
|
||||
Data.PracticeFinish.data._responseData = base.ResponseData;
|
||||
Data.PracticeFinish.data.class_chara_experience = 0;
|
||||
Data.PracticeFinish.data.class_chara_level = 0;
|
||||
Data.PracticeFinish.data.get_class_chara_experience = base.ResponseData["data"]["get_class_experience"].ToInt();
|
||||
Data.PracticeFinish.data.class_chara_experience = base.ResponseData["data"]["class_experience"].ToInt();
|
||||
Data.PracticeFinish.data.class_chara_level = base.ResponseData["data"]["class_level"].ToInt();
|
||||
JsonData jsonData = base.ResponseData["data"]["achieved_info"];
|
||||
if (jsonData.GetJsonType() == JsonType.Object)
|
||||
{
|
||||
Data.PracticeFinish.data.AchievedInfo.Read(jsonData);
|
||||
}
|
||||
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
|
||||
return num;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user