feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/Wizard/PlayedTogetherHistory.cs
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52
SVSim.BattleEngine/Engine/Wizard/PlayedTogetherHistory.cs
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using System;
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using LitJson;
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namespace Wizard;
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public class PlayedTogetherHistory : HeaderData
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{
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public const int FRIEND_STATUS_NO_ACTION = 0;
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public const int FRIEND_STATUS_IS_FRIEND = 1;
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public const int FRIEND_STATUS_IS_SEND = 2;
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public const int FRIEND_STATUS_IS_RECEIVED = 3;
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public int ViewerId;
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public string Name;
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public string CountryCode;
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public int Rank;
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public long EmblemId;
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public int DegreeId;
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public DateTime LastPlayTime;
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public int FriendStatus;
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public DateTime PlayedTime;
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public int ApplyId;
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public BattleParameter BattleParameter;
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public PlayedTogetherHistory(JsonData data)
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{
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ViewerId = data["viewer_id"].ToInt();
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Name = data["name"].ToString();
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CountryCode = data["country_code"].ToString();
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Rank = data["rank"].ToInt();
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EmblemId = data["emblem_id"].ToLong();
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DegreeId = data["degree_id"].ToInt();
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LastPlayTime = DateTime.Parse(data["last_play_time"].ToString());
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FriendStatus = data["friend_status"].ToInt();
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PlayedTime = DateTime.Parse(data["played_time"].ToString());
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ApplyId = data["friend_apply_id"].ToInt();
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BattleParameter = BattleParameter.JsonToBattleParameter(data);
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}
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}
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