feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
@@ -0,0 +1,33 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class PlaySkipWithActionIfEvoInformation : PlaySkipInformation
|
||||
{
|
||||
private readonly PlaySkipIfEvoInformation _playSkipIfEvo;
|
||||
|
||||
private readonly PlaySkipWithActionInformation _playSkipWithAction;
|
||||
|
||||
public PlaySkipWithActionIfEvoInformation(AIScriptTokenArgType action)
|
||||
{
|
||||
TagType = AIPlayTagType.PlaySkipWithActionIfEvo;
|
||||
base.IsEvolutionPermittedTag = true;
|
||||
_playSkipIfEvo = new PlaySkipIfEvoInformation();
|
||||
_playSkipWithAction = new PlaySkipWithActionInformation(action);
|
||||
}
|
||||
|
||||
public override bool IsEvoCardLegal(AIVirtualCard evoCard)
|
||||
{
|
||||
return _playSkipIfEvo.IsEvoCardLegal(evoCard);
|
||||
}
|
||||
|
||||
public void AddEvolutionPermittedCards(List<AIVirtualCard> cards)
|
||||
{
|
||||
_playSkipIfEvo.AddEvolutionPermittedCards(cards);
|
||||
}
|
||||
|
||||
public AIVirtualActionInfo GetExtraActionBase(AISinglePlayptnRecord playPtnRecord, ref List<AIScriptTokenArgType> checkedActionTypeList)
|
||||
{
|
||||
return _playSkipWithAction.GetExtraActionBase(playPtnRecord, ref checkedActionTypeList);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user