feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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46
SVSim.BattleEngine/Engine/Wizard/PlaySkipIfEvoInformation.cs
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46
SVSim.BattleEngine/Engine/Wizard/PlaySkipIfEvoInformation.cs
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using System.Collections.Generic;
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using System.Linq;
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namespace Wizard;
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public class PlaySkipIfEvoInformation : PlaySkipInformation
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{
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private List<AIVirtualCard> _evolutionPermittedCards;
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public bool HasEvolutionPermittedCards
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{
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get
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{
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if (_evolutionPermittedCards != null)
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{
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return _evolutionPermittedCards.Any();
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}
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return false;
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}
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}
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public PlaySkipIfEvoInformation()
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{
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TagType = AIPlayTagType.PlaySkipIfEvo;
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base.IsEvolutionPermittedTag = true;
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_evolutionPermittedCards = null;
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}
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public override bool IsEvoCardLegal(AIVirtualCard evoCard)
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{
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if (evoCard == null)
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{
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return false;
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}
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if (HasEvolutionPermittedCards)
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{
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return _evolutionPermittedCards.Any((AIVirtualCard c) => c.IsSameCard(evoCard));
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}
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return false;
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}
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public void AddEvolutionPermittedCards(List<AIVirtualCard> cards)
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{
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_evolutionPermittedCards = AIParamQuery.AddRangeToList(cards, _evolutionPermittedCards);
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}
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}
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