feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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278
SVSim.BattleEngine/Engine/Wizard/NetworkUI.cs
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278
SVSim.BattleEngine/Engine/Wizard/NetworkUI.cs
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using Cute;
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using Wizard.ErrorDialog;
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namespace Wizard;
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public class NetworkUI : INetworkUI
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{
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private static NetworkUI instance;
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private DialogBase _errorDialog;
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private const int DEAPTH = 6000;
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private const int PC_ERROR_NEW_VERSION_AVAILABLE = 214;
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public bool keepLastRequest;
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public static NetworkUI GetInstance()
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{
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if (instance == null)
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{
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instance = new NetworkUI();
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}
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return instance;
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}
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public NetworkUI()
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{
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keepLastRequest = false;
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}
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public bool IsKeepLastRequest()
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{
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return keepLastRequest;
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}
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public void SetKeepLastRequest(bool flag)
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{
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keepLastRequest = flag;
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}
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public void StartLoading(bool notEditor)
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{
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if (notEditor)
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{
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UIManager.GetInstance().createInSceneCenterLoading(notBlack: true, notCollider: false, force: false);
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}
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else
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{
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UIManager.GetInstance().createInSceneCenterLoading(notBlack: true, notCollider: false, force: false);
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}
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}
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public void StopLoading()
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{
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UIManager.GetInstance().closeInSceneCenterLoading(force: false);
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}
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public string GetText(string code)
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{
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string text = "";
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text = Data.SystemText.Get(code);
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if (string.IsNullOrEmpty(text))
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{
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text = code;
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}
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return text;
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}
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public void GoToMypage()
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{
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.MyPage);
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}
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public void SoftwareRest()
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{
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SoftwareReset.exec();
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}
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public void OpenRetryAndToTitleErrorPopUp(string title, string message, string errorCode)
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{
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if (!keepLastRequest)
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{
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keepLastRequest = true;
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UIManager.GetInstance().closeInSceneCenterLoading();
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(isSystem: true);
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dialogBase.SetFadeButtonEnabled(flag: false);
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetPanelDepth(6000);
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dialogBase.SetTitleLabel(title);
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dialogBase.SetText(message);
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dialogBase.SetReturnMsg(Toolbox.NetworkManager.gameObject, "Retry", "ReturnToTitle");
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_GrayBtn);
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dialogBase.SetButtonText(GetText("System_0012"), GetText("System_0006"));
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dialogBase.ClickSe_Btn2 = Se.TYPE.SYS_BTN_CANCEL_TRANS;
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dialogBase.SetVisibleContactButton(isVisible: true, errorCode);
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dialogBase.OnClose = delegate
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{
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keepLastRequest = false;
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};
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}
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}
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public void OpenGoToMypageErrorPopUp(string title, string message, string errorCode)
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{
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if (!keepLastRequest)
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{
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keepLastRequest = true;
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UIManager.GetInstance().closeInSceneCenterLoading();
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(isSystem: true);
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dialogBase.SetFadeButtonEnabled(flag: false);
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetPanelDepth(6000);
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dialogBase.SetTitleLabel((title == "") ? GetText("Error_0002") : title);
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dialogBase.SetText((message == "") ? GetText("System_0011") : message);
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dialogBase.SetReturnMsg(Toolbox.NetworkManager.gameObject, "GoToMypage");
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.GrayBtn);
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dialogBase.SetButtonText(GetText("System_0010"));
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dialogBase.ClickSe_Btn1 = Se.TYPE.SYS_BTN_CANCEL_TRANS;
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dialogBase.SetVisibleContactButton(isVisible: true, errorCode);
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dialogBase.OnClose = delegate
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{
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keepLastRequest = false;
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};
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_errorDialog = dialogBase;
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}
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}
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public void OpenGoToTitleErrorPopUp(string title, string message, string errorCode)
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{
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keepLastRequest = false;
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UIManager.GetInstance().closeInSceneCenterLoading();
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(isSystem: true);
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dialogBase.SetFadeButtonEnabled(flag: false);
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetPanelDepth(6000);
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dialogBase.SetTitleLabel(title);
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dialogBase.SetText(message);
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dialogBase.SetReturnMsg(Toolbox.NetworkManager.gameObject, "ReturnToTitle");
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if (title == GetText("System_0022"))
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{
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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}
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else
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{
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.GrayBtn);
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dialogBase.SetButtonText(GetText("System_0006"));
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dialogBase.ClickSe_Btn1 = Se.TYPE.SYS_BTN_CANCEL_TRANS;
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}
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dialogBase.SetVisibleContactButton(isVisible: true, errorCode);
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_errorDialog = dialogBase;
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}
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public void OpenCloseOnlyErrorPopUp(int resultCode)
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{
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_errorDialog = Wizard.ErrorDialog.Dialog.Create(resultCode);
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}
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public void OpenAccountBlockErrorPopUp(int resultCode)
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{
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_errorDialog = Wizard.ErrorDialog.Dialog.Create(resultCode);
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}
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public void OpenAccountLimitedBlockErrorPopUp(int resultCode, string endTimeText)
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{
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SystemText systemText = Data.SystemText;
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Wizard.ErrorDialog.Data data = Wizard.ErrorDialog.Dialog.FindData(resultCode);
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DialogBase dialogBase = Wizard.ErrorDialog.Dialog.Create(resultCode);
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dialogBase.SetText(systemText.Get(data.BodyId, ConvertTime.ToLocal(endTimeText)));
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_errorDialog = dialogBase;
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}
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public void OpenOtherServerErrorPopUp(int resultCode)
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{
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_errorDialog = Wizard.ErrorDialog.Dialog.Create(resultCode);
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}
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public void OpenGotoStoreErrorPopup()
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{
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_errorDialog = Wizard.ErrorDialog.Dialog.Create(214);
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}
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public void OpenRetryFailErrorPopup()
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{
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keepLastRequest = false;
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UIManager.GetInstance().CreatFadeOpen();
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UIManager.GetInstance().closeInSceneCenterLoading();
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetFadeButtonEnabled(flag: false);
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetPanelDepth(6000);
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dialogBase.SetTitleLabel(GetText("Error_0002"));
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dialogBase.SetText(GetText("System_0018"));
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dialogBase.SetReturnMsg(Toolbox.NetworkManager.gameObject, "ReturnToTitle");
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.GrayBtn);
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dialogBase.SetButtonText(GetText("System_0006"));
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dialogBase.ClickSe_Btn1 = Se.TYPE.SYS_BTN_CANCEL_TRANS;
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_errorDialog = dialogBase;
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}
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public void OpenTimeOutErrorPopUp()
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{
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_errorDialog = Wizard.ErrorDialog.Dialog.Create("TIMEOUT");
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}
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public void OpenHttpStatusErrorPopUp()
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{
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_errorDialog = Wizard.ErrorDialog.Dialog.Create("COMMUNICATION");
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}
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public void OpenResourceVersionUpPopUp()
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{
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_errorDialog = Wizard.ErrorDialog.Dialog.Create("RES_VERSION_UP");
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}
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public void OpenSessionErrorPopUp()
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{
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_errorDialog = Wizard.ErrorDialog.Dialog.Create(201);
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}
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public bool isCloseDialogGroupError(int resultCode)
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{
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return NetworkDefine.IsCloseOnlyDialogError(resultCode);
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}
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public void OpenAllMaintenancePopUp(int resultCode, string endTime)
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{
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SystemText systemText = Data.SystemText;
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if (string.IsNullOrEmpty(endTime))
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{
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Wizard.ErrorDialog.Data data = Wizard.ErrorDialog.Dialog.FindData("URGENCY_MAINTENANCE");
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DialogBase dialogBase = Wizard.ErrorDialog.Dialog.Create("URGENCY_MAINTENANCE");
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dialogBase.SetText(systemText.Get(data.BodyId, systemText.Get("Common_0118")));
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_errorDialog = dialogBase;
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}
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else
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{
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Wizard.ErrorDialog.Data data2 = Wizard.ErrorDialog.Dialog.FindData(resultCode);
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DialogBase dialogBase2 = Wizard.ErrorDialog.Dialog.Create(resultCode);
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dialogBase2.SetText(systemText.Get(data2.BodyId, ConvertTime.ToLocal(endTime)));
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_errorDialog = dialogBase2;
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}
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}
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public void OpenStrictServerErrorPopUp(int resultCode)
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{
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_errorDialog = Wizard.ErrorDialog.Dialog.Create(resultCode);
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}
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public void OpenEachFunctionMaintenancePopUp(int resultCode)
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{
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_errorDialog = Wizard.ErrorDialog.Dialog.Create(resultCode);
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}
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public void OpenSocialServiceNoResponseErrorPopup()
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{
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SystemText systemText = Data.SystemText;
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DialogBase dialogBase = Wizard.ErrorDialog.Dialog.Create("SOCIAL_SERVICE_NO_RESPONSE");
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string socialServiceName = SocialServiceUtility.GetSocialServiceName();
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Wizard.ErrorDialog.Data data = Wizard.ErrorDialog.Dialog.FindData("SOCIAL_SERVICE_NO_RESPONSE");
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dialogBase.SetText(systemText.Get(data.BodyId, socialServiceName));
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_errorDialog = dialogBase;
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}
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public bool IsOpenErrorDialog()
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{
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return _errorDialog != null;
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}
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public void CloseErrorDialog()
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{
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if (_errorDialog != null)
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{
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_errorDialog.Close();
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}
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_errorDialog = null;
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}
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}
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