feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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using System;
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using LitJson;
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using UnityEngine;
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namespace Wizard;
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public class MyPageMyPageNotificationDetail
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{
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public RoomRuleInfo RoomRule;
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public GatheringMyPageInfo GatheringMyPageInfo;
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public GuildNotification GuildNotification { get; set; }
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public CampaignBattleWin CampaignBattleWin { get; set; }
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public ShopNotification ShopNotification { get; set; }
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public StoryNotification StoryNotification { get; private set; }
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public QuestOpenInfo QuestOpenInfo { get; set; }
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public bool IsPracticePuzzleBadgeEnable { get; set; }
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public int ReceiveFriendApplyCount { get; set; }
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public bool IsCompetitionBadge { get; set; }
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public bool IsInviteGathering { get; set; }
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public bool IsColosseumFreeEntry { get; set; }
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public MyPageMyPageNotificationDetail()
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{
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GuildNotification = new GuildNotification();
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CampaignBattleWin = new CampaignBattleWin();
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RoomRule = new RoomRuleInfo();
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ShopNotification = new ShopNotification();
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StoryNotification = new StoryNotification();
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QuestOpenInfo = new QuestOpenInfo();
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GatheringMyPageInfo = new GatheringMyPageInfo();
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}
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public void SetIsCompetitionBadge(JsonData json)
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{
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if (json["data"]["competition_info"]["is_competition_period"].ToBoolean())
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{
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bool flag = json["data"]["competition_info"]["is_received_featured_entry_reward"].ToBoolean();
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ArenaCompetition.EntryStatusType entryStatusType = (ArenaCompetition.EntryStatusType)json["data"]["competition_info"]["entry_status"].ToInt();
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double num = ConvertTime.DateTimeToUnixTime(DateTime.Parse(json["data"]["competition_info"]["entry_end_time"].ToString()));
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float realtimeSinceStartup = Time.realtimeSinceStartup;
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double num2 = json["data_headers"]["servertime"].ToDouble() + (double)Time.realtimeSinceStartup - (double)realtimeSinceStartup;
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bool flag2 = num - num2 < 0.0;
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bool flag3 = json["data"]["competition_info"].GetValueOrDefault("competition_id", 0) <= PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.COMPETITION_JOIN_BUTTON_LATEST_ID);
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IsCompetitionBadge = !flag && entryStatusType == ArenaCompetition.EntryStatusType.NotEntry && !flag2 && !flag3;
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}
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}
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}
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