feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
31
SVSim.BattleEngine/Engine/Wizard/MyPageBGInfo.cs
Normal file
31
SVSim.BattleEngine/Engine/Wizard/MyPageBGInfo.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System.Collections.Generic;
|
||||
using LitJson;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class MyPageBGInfo
|
||||
{
|
||||
public MyPageDetail.BGType BGType { get; set; }
|
||||
|
||||
public string Id { get; set; }
|
||||
|
||||
public List<string> RandomIdList { get; set; }
|
||||
|
||||
public MyPageBGInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public MyPageBGInfo(JsonData json)
|
||||
{
|
||||
BGType = (MyPageDetail.BGType)json["select_type"].ToInt();
|
||||
Id = json["mypage_id"].ToString();
|
||||
RandomIdList = new List<string>();
|
||||
if (json.TryGetValue("mypage_id_list", out var value))
|
||||
{
|
||||
for (int i = 0; i < value.Count; i++)
|
||||
{
|
||||
RandomIdList.Add(value[i].ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user