feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

View File

@@ -0,0 +1,24 @@
using System.Collections.Generic;
namespace Wizard;
public class ModUnitRatePolicyCollection : AIPolicyCollection
{
public float GetUnitRate(AIVirtualCard card, AIVirtualField field, List<int> playPtn)
{
if (!base.HasPolicy)
{
return 1f;
}
float num = 1f;
for (int i = 0; i < base.PolicyList.Count; i++)
{
AIPolicyData aIPolicyData = base.PolicyList[i];
if (aIPolicyData.CheckCondition(card, playPtn, field, null))
{
num *= aIPolicyData.EvalArg(card, playPtn, field);
}
}
return num;
}
}