feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
226
SVSim.BattleEngine/Engine/Wizard/LocalizeJson.cs
Normal file
226
SVSim.BattleEngine/Engine/Wizard/LocalizeJson.cs
Normal file
@@ -0,0 +1,226 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Cute;
|
||||
using LitJson;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class LocalizeJson
|
||||
{
|
||||
private enum ParserState
|
||||
{
|
||||
ObjectAwait,
|
||||
ObjectStart,
|
||||
ObjectEnd,
|
||||
KeyAwait,
|
||||
KeyStart,
|
||||
KeyEnd,
|
||||
ValueAwait,
|
||||
ValueStart,
|
||||
ValueEnd
|
||||
}
|
||||
|
||||
private static readonly string PC_SP_TEXT_PREFIX = "[pcsp]";
|
||||
|
||||
private static readonly char PC_SP_SPLIT = '|';
|
||||
|
||||
public static void Parse(IDictionary<string, string> dic, string region, string text, bool isTrimKey = false)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < text.Length && Convert.ToInt32(text[i]) == 65279; i++)
|
||||
{
|
||||
}
|
||||
int length = text.Length;
|
||||
int num = 0;
|
||||
int num2 = 0;
|
||||
string text2 = "";
|
||||
bool flag = false;
|
||||
bool flag2 = false;
|
||||
bool flag3 = false;
|
||||
bool flag4 = false;
|
||||
ParserState parserState = ParserState.ObjectAwait;
|
||||
for (; i < text.Length; i++)
|
||||
{
|
||||
char c = text[i];
|
||||
switch (c)
|
||||
{
|
||||
case '{':
|
||||
switch (parserState)
|
||||
{
|
||||
case ParserState.ObjectAwait:
|
||||
parserState = ParserState.ObjectStart;
|
||||
num2++;
|
||||
break;
|
||||
default:
|
||||
flag4 = true;
|
||||
break;
|
||||
case ParserState.KeyStart:
|
||||
case ParserState.ValueStart:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case '"':
|
||||
switch (parserState)
|
||||
{
|
||||
case ParserState.ObjectStart:
|
||||
case ParserState.KeyAwait:
|
||||
parserState = ParserState.KeyStart;
|
||||
num = i + 1;
|
||||
break;
|
||||
case ParserState.ValueAwait:
|
||||
parserState = ParserState.ValueStart;
|
||||
num = i + 1;
|
||||
break;
|
||||
case ParserState.KeyStart:
|
||||
if (flag3)
|
||||
{
|
||||
text2 = text.Substring(num, i - num);
|
||||
}
|
||||
else if (num2 == 2 && text.Substring(num, i - num) == region)
|
||||
{
|
||||
flag3 = true;
|
||||
}
|
||||
parserState = ParserState.KeyEnd;
|
||||
break;
|
||||
case ParserState.ValueStart:
|
||||
if (flag3)
|
||||
{
|
||||
string text3 = text.Substring(num, i - num);
|
||||
if (flag)
|
||||
{
|
||||
text3 = text3.Replace("\\n", "\n");
|
||||
flag = false;
|
||||
}
|
||||
if (flag2)
|
||||
{
|
||||
text3 = text3.Replace("\\\"", "\"");
|
||||
flag2 = false;
|
||||
}
|
||||
if (text3.StartsWith(PC_SP_TEXT_PREFIX, StringComparison.Ordinal))
|
||||
{
|
||||
text3 = text3.Remove(0, PC_SP_TEXT_PREFIX.Length);
|
||||
text3 = text3.Split(PC_SP_SPLIT)[0];
|
||||
}
|
||||
dic.Add(isTrimKey ? text2.Trim() : text2, text3);
|
||||
}
|
||||
parserState = ParserState.ValueEnd;
|
||||
break;
|
||||
default:
|
||||
flag4 = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ':':
|
||||
switch (parserState)
|
||||
{
|
||||
case ParserState.KeyEnd:
|
||||
parserState = ((num2 == 3) ? ParserState.ValueAwait : ParserState.ObjectAwait);
|
||||
break;
|
||||
default:
|
||||
flag4 = true;
|
||||
break;
|
||||
case ParserState.KeyStart:
|
||||
case ParserState.ValueStart:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case '}':
|
||||
switch (parserState)
|
||||
{
|
||||
case ParserState.ObjectStart:
|
||||
case ParserState.ObjectEnd:
|
||||
case ParserState.ValueEnd:
|
||||
if (flag3)
|
||||
{
|
||||
return;
|
||||
}
|
||||
parserState = ParserState.ObjectEnd;
|
||||
num2--;
|
||||
break;
|
||||
default:
|
||||
flag4 = true;
|
||||
break;
|
||||
case ParserState.KeyStart:
|
||||
case ParserState.ValueStart:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ',':
|
||||
switch (parserState)
|
||||
{
|
||||
case ParserState.ObjectEnd:
|
||||
parserState = ParserState.KeyAwait;
|
||||
break;
|
||||
case ParserState.ValueEnd:
|
||||
parserState = ParserState.KeyAwait;
|
||||
break;
|
||||
default:
|
||||
flag4 = true;
|
||||
break;
|
||||
case ParserState.KeyStart:
|
||||
case ParserState.ValueStart:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case '\\':
|
||||
i++;
|
||||
if (flag3 && i < text.Length)
|
||||
{
|
||||
switch (text[i])
|
||||
{
|
||||
case 'n':
|
||||
flag = true;
|
||||
break;
|
||||
case '"':
|
||||
flag2 = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (parserState != ParserState.KeyStart && parserState != ParserState.ValueStart)
|
||||
{
|
||||
switch (c)
|
||||
{
|
||||
default:
|
||||
flag4 = true;
|
||||
break;
|
||||
case '\t':
|
||||
case '\n':
|
||||
case '\r':
|
||||
case ' ':
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (flag4)
|
||||
{
|
||||
throw new ApplicationException($"Could not parse localize JSON: invalid '{c}' at position {i}, state {parserState.ToString()}, around '{text.Substring(Math.Max(i - 32, 0), Math.Min(64, length - i))}'");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void LegacyParse(IDictionary<string, string> dic, string region, string fileName, bool isTrimKey = false)
|
||||
{
|
||||
TextAsset textAsset = Toolbox.ResourcesManager.LoadObject(fileName) as TextAsset;
|
||||
IDictionary dictionary = JsonMapper.ToObject(textAsset.ToString())[textAsset.name];
|
||||
foreach (string key in dictionary.Keys)
|
||||
{
|
||||
if (key != region)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
IDictionary dictionary2 = (IDictionary)dictionary[region];
|
||||
{
|
||||
foreach (string key2 in dictionary2.Keys)
|
||||
{
|
||||
dic.Add(isTrimKey ? key2.Trim() : key2, dictionary2[key2].ToString());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user