feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/Wizard/FormatChangeUI.cs
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202
SVSim.BattleEngine/Engine/Wizard/FormatChangeUI.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class FormatChangeUI : MonoBehaviour
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{
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public enum FormatCategory
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{
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Invalid,
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Rotation,
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Unlimited,
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PreRotation,
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Crossover,
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Hof,
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Windfall,
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MyRotation,
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Avatar,
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Other
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}
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private const string UNLIMITED_CENTER_SPRITE_OFF = "btn_unlimited_center_off";
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private const string UNLIMITED_CENTER_SPRITE_ON = "btn_unlimited_center_on";
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private const string UNLIMITED_RIGHT_SPRITE_OFF = "btn_gacha_unlimited_off";
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private const string UNLIMITED_RIGHT_SPRITE_ON = "btn_gacha_unlimited_on";
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private const string OLD_ROTATION_SPRITE_ON = "btn_gacha_rotation_on";
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private const string OLD_ROTATION_SPRITE_OFF = "btn_gacha_rotation_off";
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private static readonly Dictionary<FormatCategory, (string ON, string OFF)> ANOTHER_BTN_SPRITES = new Dictionary<FormatCategory, (string, string)>
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{
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{
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FormatCategory.Other,
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("btn_gacha_other_on", "btn_gacha_other_off")
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},
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{
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FormatCategory.PreRotation,
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("btn_prerotation_on", "btn_prerotation_off")
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},
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{
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FormatCategory.Crossover,
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("btn_gacha_crossover_on", "btn_gacha_crossover_off")
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},
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{
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FormatCategory.MyRotation,
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("btn_gacha_myrotation_on", "btn_gacha_myrotation_off")
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}
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};
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[SerializeField]
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private UIButton _btnRotation;
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[SerializeField]
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private UIButton _btnUnlimited;
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[SerializeField]
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private UIButton _btnAnother;
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private FormatCategory _currentFormatCategory = FormatCategory.Rotation;
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private Action<FormatCategory> _onChangeFormat;
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public static FormatChangeUI Create(FormatCategory defaultFormatCategory, FormatCategory anotherFormatCategory, Action<FormatCategory> onChangeFormat)
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{
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FormatChangeUI component = (UnityEngine.Object.Instantiate(Resources.Load("UI/layoutParts/Guild/FormatChangeUI")) as GameObject).GetComponent<FormatChangeUI>();
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component.gameObject.SetActive(value: true);
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component.Initialize(defaultFormatCategory, anotherFormatCategory, onChangeFormat);
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return component;
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}
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public void ShowOldRotationIcon()
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{
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_btnRotation.normalSprite = "btn_gacha_rotation_on";
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_btnRotation.pressedSprite = "btn_gacha_rotation_off";
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}
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public void ChangeFormat(FormatCategory inFormatCategory)
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{
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_currentFormatCategory = inFormatCategory;
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UpdateFormatBtnSprite(inFormatCategory);
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}
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public void SetEnableFormatButton(FormatCategory formatCategory, bool isEnable)
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{
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switch (formatCategory)
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{
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case FormatCategory.Rotation:
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UIManager.SetObjectToGrey(_btnRotation.gameObject, !isEnable);
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return;
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case FormatCategory.Unlimited:
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UIManager.SetObjectToGrey(_btnUnlimited.gameObject, !isEnable);
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return;
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}
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if (ANOTHER_BTN_SPRITES.ContainsKey(formatCategory))
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{
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UIManager.SetObjectToGrey(_btnAnother.gameObject, !isEnable);
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}
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}
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public void UpdateAnotherFormatButton(FormatCategory anotherFormatCategory)
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{
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bool flag = anotherFormatCategory != FormatCategory.Invalid;
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_btnAnother.gameObject.SetActive(flag);
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_btnUnlimited.normalSprite = (flag ? "btn_unlimited_center_off" : "btn_gacha_unlimited_off");
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_btnUnlimited.pressedSprite = (flag ? "btn_unlimited_center_on" : "btn_gacha_unlimited_on");
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if (flag)
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{
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_btnAnother.onClick.Add(new EventDelegate(delegate
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{
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OnClickChangeFormatBtn(anotherFormatCategory);
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}));
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_btnAnother.normalSprite = ANOTHER_BTN_SPRITES[anotherFormatCategory].OFF;
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_btnAnother.pressedSprite = ANOTHER_BTN_SPRITES[anotherFormatCategory].ON;
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}
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else
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{
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_btnAnother.onClick.Clear();
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}
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}
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private void Initialize(FormatCategory defaultFormatCategory, FormatCategory anotherFormatCategory, Action<FormatCategory> onChangeFormat)
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{
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InitializeFormatCategoryButtons(anotherFormatCategory);
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_onChangeFormat = onChangeFormat;
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ChangeFormat(defaultFormatCategory);
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}
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private void InitializeFormatCategoryButtons(FormatCategory anotherFormatCategory)
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{
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_btnRotation.onClick.Add(new EventDelegate(delegate
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{
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OnClickChangeFormatBtn(FormatCategory.Rotation);
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}));
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_btnUnlimited.onClick.Add(new EventDelegate(delegate
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{
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OnClickChangeFormatBtn(FormatCategory.Unlimited);
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}));
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UpdateAnotherFormatButton(anotherFormatCategory);
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}
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private void OnClickChangeFormatBtn(FormatCategory formatCategory)
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{
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if (_currentFormatCategory != formatCategory)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
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ChangeFormat(formatCategory);
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_onChangeFormat.Call(formatCategory);
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StartCoroutine(WaitForCanClickFormatBtns());
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}
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}
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private IEnumerator WaitForCanClickFormatBtns()
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{
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SetEnableAllBtns(isEnable: false);
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yield return new WaitForSeconds(0.4f);
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SetEnableAllBtns(isEnable: true);
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}
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private void SetEnableAllBtns(bool isEnable)
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{
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_btnRotation.isEnabled = isEnable;
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_btnUnlimited.isEnabled = isEnable;
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_btnAnother.isEnabled = isEnable;
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}
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private string RenameSpriteString(string str, bool isEnable)
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{
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string oldValue = (isEnable ? "_off" : "_on");
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string newValue = (isEnable ? "_on" : "_off");
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return str.Replace(oldValue, newValue);
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}
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private void UpdateFormatBtnSprite(FormatCategory inFormatCategory)
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{
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switch (inFormatCategory)
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{
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case FormatCategory.Rotation:
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_btnRotation.normalSprite = RenameSpriteString(_btnRotation.normalSprite, isEnable: true);
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_btnUnlimited.normalSprite = RenameSpriteString(_btnUnlimited.normalSprite, isEnable: false);
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_btnAnother.normalSprite = RenameSpriteString(_btnAnother.normalSprite, isEnable: false);
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return;
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case FormatCategory.Unlimited:
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_btnRotation.normalSprite = RenameSpriteString(_btnRotation.normalSprite, isEnable: false);
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_btnUnlimited.normalSprite = RenameSpriteString(_btnUnlimited.normalSprite, isEnable: true);
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_btnAnother.normalSprite = RenameSpriteString(_btnAnother.normalSprite, isEnable: false);
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return;
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}
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if (ANOTHER_BTN_SPRITES.ContainsKey(inFormatCategory))
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{
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_btnRotation.normalSprite = RenameSpriteString(_btnRotation.normalSprite, isEnable: false);
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_btnUnlimited.normalSprite = RenameSpriteString(_btnUnlimited.normalSprite, isEnable: false);
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_btnAnother.normalSprite = RenameSpriteString(_btnAnother.normalSprite, isEnable: true);
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}
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}
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}
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