feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
362
SVSim.BattleEngine/Engine/Wizard/FirstTips.cs
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362
SVSim.BattleEngine/Engine/Wizard/FirstTips.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class FirstTips : MonoBehaviour
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{
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public enum TipsType
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{
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Deck = 0,
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CardCreate = 1,
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ChallengeTwoPick = 2,
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SoroPlay = 3,
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Battle = 4,
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Card = 5,
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VideoSharing = 6,
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VideoRecordingIosJpn = 7,
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VideoRecordingIosEng = 8,
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VideoRecordingAndroidEng = 9,
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ShopCardPack = 10,
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CardDestruct = 11,
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Convention = 12,
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BattleBeforeFormatUser = 13,
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DeckBeforeFormatUser = 14,
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DeckAfterFormatUser = 15,
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Colosseum = 16,
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ColosseumInfo = 17,
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Challenge = 18,
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Sealed = 19,
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GuildNotJoining = 20,
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GuildJoining = 21,
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SoroPlayOnlydAssist = 22,
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SpotCardExchange = 23,
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GachaPointExchange = 24,
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Quest = 25,
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AdditionalPuzzle = 26,
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Competition = 27,
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Crossover = 28,
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Bingo = 29,
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NeutralPopularityVote = 30,
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LeaderPopularityVote = 31,
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CompetitionVer2 = 32,
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MyRotationDeck = 33,
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BossRush = 34,
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CompetitionTwoPick = 35,
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RedEtherCampaign = 36,
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SoroPlay2 = 37,
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ResurgentCard = 38,
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ColosseumWindFall = 39,
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HeroesFreeMatch = 40,
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HeroesGrandPrix = 41,
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TimeslipResurgentCard = 42,
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Colosseum2PickChaos = 43,
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ChallengeTwoPickCube = 44,
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ChallengeTwoPickChaos = 45,
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Max = 46,
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MyPage = 1001,
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BattlePathSeason = 1002
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}
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protected enum Csv
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{
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TipsType,
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TextId,
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Mask,
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PrefabName,
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ImageName
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}
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public const float TWEEN_ALPHA_TIME = 0.5f;
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[SerializeField]
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private UITexture m_ImageTex;
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[SerializeField]
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private UILabel m_WindowLabel;
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[SerializeField]
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private GameObject m_NextTextMarkObject;
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[SerializeField]
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private GameObject m_MaskObject;
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[SerializeField]
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private TweenAlpha m_TweenAlpha;
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[SerializeField]
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private UIPanel _panel;
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private ArrayList m_Csv;
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private List<string[]> m_TipsData;
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private IEnumerable<TipsType> _tipsTypes;
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private int m_PageNo;
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private int m_PageMaxNo;
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private GameObject m_TipsPrefab;
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private bool m_DestoryFlg;
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private bool _isResourceLoadFinish;
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private int _startPage;
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private List<string> m_AssetFileList = new List<string>();
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private ResourcesManager.AssetLoadPathType m_AssetType = ResourcesManager.AssetLoadPathType.FirstTips;
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private bool _isEnableBackKeyChange = true;
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private Action _onFinish;
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private int _seasonId;
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private const string TIPS_CSV_NAME = "firsttips";
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public bool IsEnableBackKeyChange
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{
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get
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{
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return _isEnableBackKeyChange;
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}
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set
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{
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_isEnableBackKeyChange = value;
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}
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}
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public void CreateTips(TipsType in_TipsType, Action onFinish)
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{
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CreateTips(new TipsType[1] { in_TipsType }, onFinish);
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}
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public void CreateTips(IEnumerable<TipsType> tipsTypes, Action onFinish, int startPage = 0, int seasonId = 0)
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{
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_startPage = startPage;
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_onFinish = onFinish;
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_panel.alpha = 0f;
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GameMgr.GetIns().GetInputMgr().isBackKeyEnable = false;
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m_TweenAlpha.enabled = false;
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m_AssetFileList.Clear();
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_tipsTypes = tipsTypes;
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_seasonId = seasonId;
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List<string> list = new List<string>();
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath("firsttips", ResourcesManager.AssetLoadPathType.Master);
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list.Add(assetTypePath);
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m_AssetFileList.Add(assetTypePath);
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UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(list, _CsvLoadEnd));
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}
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protected void _CsvLoadEnd()
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{
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath("etc/firsttips", ResourcesManager.AssetLoadPathType.Master, isfetch: true);
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TextAsset textAsset = Toolbox.ResourcesManager.LoadObject<TextAsset>(assetTypePath);
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m_Csv = Utility.ConvertCSV(textAsset.text);
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m_TipsData = new List<string[]>();
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foreach (TipsType tipsType in _tipsTypes)
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{
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foreach (ArrayList item in m_Csv)
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{
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string[] array = (string[])item.ToArray(typeof(string));
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if (int.Parse(array[0]) == (int)tipsType)
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{
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m_TipsData.Add(array);
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}
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}
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}
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m_PageMaxNo = m_TipsData.Count;
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List<string> list = new List<string>();
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foreach (string[] tipsDatum in m_TipsData)
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{
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if (tipsDatum[4] != "")
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{
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string assetTypePath2 = Toolbox.ResourcesManager.GetAssetTypePath(tipsDatum[4], m_AssetType);
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assetTypePath2 = ConvertSeasonImageFileName((TipsType)int.Parse(tipsDatum[0]), assetTypePath2);
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if (!list.Contains(assetTypePath2))
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{
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list.Add(assetTypePath2);
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m_AssetFileList.Add(assetTypePath2);
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}
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}
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if (tipsDatum[3] != "")
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{
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string assetTypePath2 = Toolbox.ResourcesManager.GetAssetTypePath(tipsDatum[3], m_AssetType);
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if (!list.Contains(assetTypePath2))
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{
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list.Add(assetTypePath2);
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m_AssetFileList.Add(assetTypePath2);
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}
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}
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}
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UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(list, _ResourceLoadEnd));
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}
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protected void _ResourceLoadEnd()
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{
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_isResourceLoadFinish = true;
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m_TweenAlpha.enabled = true;
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_PageSet(_startPage);
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}
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public void TipsClickCallBack()
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{
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if (_isResourceLoadFinish && !m_DestoryFlg)
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{
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m_PageNo++;
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if (m_PageMaxNo > m_PageNo)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_FEED_TEXT);
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_PageSet(m_PageNo);
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}
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else if (m_PageNo == m_PageMaxNo)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_CANCEL);
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m_TweenAlpha.PlayReverse();
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m_DestoryFlg = true;
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StartCoroutine(Destroy());
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}
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}
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}
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protected void _PageSet(int in_PageNo)
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{
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m_PageNo = in_PageNo;
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SystemText systemText = Data.SystemText;
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m_WindowLabel.SetWrapText(systemText.Get(m_TipsData[m_PageNo][1]));
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if (m_PageMaxNo != 1)
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{
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m_NextTextMarkObject.SetActive(value: true);
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}
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else
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{
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m_NextTextMarkObject.SetActive(value: false);
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}
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if ("1" == m_TipsData[m_PageNo][2])
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{
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m_MaskObject.SetActive(value: true);
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}
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else
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{
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m_MaskObject.SetActive(value: false);
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}
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string text = m_TipsData[m_PageNo][4];
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if (text != "")
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{
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(text, m_AssetType, isfetch: true);
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assetTypePath = ConvertSeasonImageFileName((TipsType)int.Parse(m_TipsData[m_PageNo][0]), assetTypePath);
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Texture mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(assetTypePath);
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m_ImageTex.mainTexture = mainTexture;
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}
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string path = m_TipsData[m_PageNo][3];
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if (m_TipsData[m_PageNo][3] != "")
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{
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string assetTypePath2 = Toolbox.ResourcesManager.GetAssetTypePath(path, m_AssetType, isfetch: true);
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m_TipsPrefab = Toolbox.ResourcesManager.LoadObject<GameObject>(assetTypePath2);
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m_TipsPrefab = UnityEngine.Object.Instantiate(m_TipsPrefab);
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m_TipsPrefab.transform.parent = m_ImageTex.gameObject.transform;
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m_TipsPrefab.transform.localPosition = Vector3.zero;
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m_TipsPrefab.transform.localScale = Vector3.one;
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}
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else if (m_TipsPrefab != null)
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{
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UnityEngine.Object.Destroy(m_TipsPrefab);
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m_TipsPrefab = null;
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}
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}
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private static bool IsAllwaysDispaly(TipsType in_TipsType)
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{
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if (in_TipsType > TipsType.Max)
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{
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return true;
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}
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return false;
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}
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private string ConvertSeasonImageFileName(TipsType tipsType, string imagePath)
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{
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if (tipsType == TipsType.BattlePathSeason || tipsType == TipsType.Colosseum2PickChaos || tipsType == TipsType.ChallengeTwoPickChaos)
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{
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return string.Format(imagePath, _seasonId);
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}
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return imagePath;
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}
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public static bool IsFirstTipsOpen(TipsType in_TipsType)
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{
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if (IsAllwaysDispaly(in_TipsType))
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{
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return true;
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}
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if (in_TipsType == TipsType.ColosseumInfo)
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{
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return true;
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}
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if ((Fix(long.Parse(PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.FIRST_TIPS))) & (1L << (int)in_TipsType)) != 0L)
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{
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return false;
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}
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return true;
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}
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private IEnumerator Destroy()
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{
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float time = 0f;
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while (time < 0.5f)
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{
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time += Time.deltaTime;
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yield return null;
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}
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foreach (TipsType tipsType in _tipsTypes)
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{
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SaveFinishFirstTips(tipsType);
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}
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_onFinish.Call();
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UnityEngine.Object.Destroy(base.gameObject);
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}
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public static void ClearTipsFlag()
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{
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.FIRST_TIPS, 0.ToString());
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}
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public static void SaveFinishFirstTips(TipsType tips)
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{
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if (!IsAllwaysDispaly(tips))
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{
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long value = long.Parse(PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.FIRST_TIPS));
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value = Fix(value);
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.FIRST_TIPS, (value | (1L << (int)tips)).ToString());
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}
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}
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protected void OnDestroy()
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{
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if (m_AssetFileList.Count != 0)
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(m_AssetFileList);
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}
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if (IsEnableBackKeyChange)
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{
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GameMgr.GetIns().GetInputMgr().isBackKeyEnable = true;
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}
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}
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public static long Fix(long value)
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{
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if (value < 0)
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{
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long num = Convert.ToInt64("0x00000000ffffffff", 16);
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value &= num;
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.FIRST_TIPS, value.ToString());
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}
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return value;
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}
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}
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