feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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96
SVSim.BattleEngine/Engine/Wizard/Field1009.cs
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96
SVSim.BattleEngine/Engine/Wizard/Field1009.cs
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class Field1009 : BackGroundBase
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{
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private const string MONITOR_TEXTURE_NAME = "tx_bf_1009_01_monitor_d";
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private readonly string[] MONITOR_OBJECT_PATH_LIST = new string[6] { "md_bf_1009_01_main/monitor_set/monitor08", "md_bf_1009_01_main/monitor_set/monitor09", "md_bf_1009_01_main/monitor_set/monitor10", "md_bf_1009_01_main/monitor_set/monitor11", "md_bf_1009_01_main/monitor_set/monitor12", "md_bf_1009_01_main/monitor_set/monitor13" };
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public override int FieldId => 1009;
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public Field1009(string bgmId = "NONE")
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: base(bgmId)
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{
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}
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protected override List<string> CollectAdditionalAssets()
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{
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return new List<string> { Toolbox.ResourcesManager.GetAssetTypePath("tx_bf_1009_01_monitor_d", ResourcesManager.AssetLoadPathType.Uilang3DField) };
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}
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protected override void BattleFieldBuild()
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{
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BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate
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{
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base.Field = GameObject.Find(_str3DFieldPath);
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base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform;
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GimicAudioList = base.Field.GetComponent<AudioList>().GimicAudioList;
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_fieldModel = base.Field.transform.Find("md_bf_1009_root").gameObject;
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_fieldObjDictionary.Add("door", _fieldModel.transform.Find("md_bf_1009_01_door").gameObject);
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m_FieldAnimatorDictionary.Add("door", _fieldObjDictionary["door"].GetComponent<Animator>());
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath("tx_bf_1009_01_monitor_d", ResourcesManager.AssetLoadPathType.Uilang3DField, isfetch: true);
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Texture texture = Toolbox.ResourcesManager.LoadObject(assetTypePath) as Texture;
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if (texture != null)
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{
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for (int i = 0; i < MONITOR_OBJECT_PATH_LIST.Length; i++)
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{
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MeshRenderer component = _fieldModel.transform.Find(MONITOR_OBJECT_PATH_LIST[i]).GetComponent<MeshRenderer>();
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if (component != null)
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{
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component.material.SetTexture("_MainTex", texture);
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}
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}
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}
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List<string> list = new List<string>(_fieldObjDictionary.Keys);
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List<GameObject> list2 = new List<GameObject>();
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for (int j = 0; j < _fieldObjDictionary.Count; j++)
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{
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list2.Add(_fieldObjDictionary[list[j]]);
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}
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GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate
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{
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base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent<SetShaderGlobalColorBG>();
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base.IsLoadDone = true;
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}, isBattle: true, isField: true);
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}));
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}
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public override void StartFieldSetEffect(Vector3 pos)
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_1009, pos);
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}
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public override void StartFieldTapEffect(int areaId, Vector3 pos)
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{
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base.StartFieldTapEffect(areaId, pos);
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if (areaId == 1)
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_1009_1, pos);
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}
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}
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protected override IEnumerator RunFieldOpening()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L);
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m_FieldAnimatorDictionary["door"].SetTrigger("Open");
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_battleCamera.Camera.transform.localPosition = new Vector3(1885f, 0f, -150f);
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_battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(0f, -85f, 90f));
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Vector3[] bezierQuad = MotionUtils.GetBezierQuad(new Vector3(1885f, 0f, -150f), new Vector3(300f, 0f, 100f), new Vector3(-596f, 0f, -170f), 10);
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iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("path", bezierQuad, "movetopath", false, "time", 1.7f, "delay", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
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iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(0f, -103f, 90f), "time", 1.7f, "delay", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad));
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yield return new WaitForSeconds(2f);
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iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
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iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
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yield return new WaitForSeconds(0f);
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}
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protected override IEnumerator RunFieldShake()
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{
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yield return null;
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}
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}
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