feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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87
SVSim.BattleEngine/Engine/Wizard/DegreeHelper.cs
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87
SVSim.BattleEngine/Engine/Wizard/DegreeHelper.cs
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using System;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class DegreeHelper
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{
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public enum DegreeType
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{
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SMALL,
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MIDDLE
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}
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private static ResourcesManager.AssetLoadPathType GetResourceType(DegreeType type)
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{
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if (type == DegreeType.SMALL)
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{
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return ResourcesManager.AssetLoadPathType.Degree_S;
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}
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return ResourcesManager.AssetLoadPathType.Degree_M;
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}
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private static ResourcesManager.AssetLoadPathType GetMaterialType(DegreeType type)
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{
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if (type == DegreeType.SMALL)
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{
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return ResourcesManager.AssetLoadPathType.DegreeMaterial_S;
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}
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return ResourcesManager.AssetLoadPathType.DegreeMaterial_M;
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}
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public static List<string> GetDegreeResourceList(long id, DegreeType type, bool isFetch)
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{
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List<string> list = new List<string>();
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list.Add(GetDegreePath(id, type, isFetch));
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if (Data.Master.DegreeMgr.Get((int)id).IsPremium)
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{
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list.Add(GetDegreeMaterialPath(id, type, isFetch));
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list.Add(GetMaskPath(id, isFetch));
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}
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return list;
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}
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private static string GetDegreePath(long id, DegreeType type, bool isFetch)
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{
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return Toolbox.ResourcesManager.GetAssetTypePath(id.ToString("0000"), GetResourceType(type), isFetch);
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}
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private static string GetDegreeMaterialPath(long id, DegreeType type, bool isFetch)
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{
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return Toolbox.ResourcesManager.GetAssetTypePath(id.ToString("0000"), GetMaterialType(type), isFetch);
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}
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private static string GetMaskPath(long id, bool isFetch)
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{
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return Toolbox.ResourcesManager.GetAssetTypePath(id.ToString("0000"), ResourcesManager.AssetLoadPathType.DegreeMask, isFetch);
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}
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public static void InitializeDegree(UITexture texture, long id, DegreeType type)
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{
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string degreePath = GetDegreePath(id, type, isFetch: true);
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texture.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(degreePath);
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if (Data.Master.DegreeMgr.Get((int)id).IsPremium)
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{
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string degreeMaterialPath = GetDegreeMaterialPath(id, type, isFetch: true);
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texture.material = Toolbox.ResourcesManager.LoadObject<Material>(degreeMaterialPath);
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Texture value = Toolbox.ResourcesManager.LoadObject<Texture>(GetMaskPath(id, isFetch: true));
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texture.material.SetTexture("_MaskTex", value);
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}
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else
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{
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texture.material = null;
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}
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}
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public static void LoadInstant(UITexture texture, long id, DegreeType type, Action<List<string>> onFinish)
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{
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List<string> path = GetDegreeResourceList(id, type, isFetch: false);
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UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupSync(path, delegate
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{
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InitializeDegree(texture, id, type);
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onFinish(path);
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}));
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}
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}
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