feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
329
SVSim.BattleEngine/Engine/Wizard/DeckListUtility.cs
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329
SVSim.BattleEngine/Engine/Wizard/DeckListUtility.cs
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using System.Collections.Generic;
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using System.Linq;
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using LitJson;
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namespace Wizard;
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public static class DeckListUtility
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{
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private static List<DeckGroup> DeckGroupDataBase => Data.DeckGroupDataBase;
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public static List<DeckGroup> DeckGroupDataBaseClone()
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{
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List<DeckGroup> deckGroups = new List<DeckGroup>();
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DeckGroupDataBase.ForEach(delegate(DeckGroup dg)
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{
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deckGroups.Add(dg.Clone());
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});
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return deckGroups;
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}
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public static List<DeckGroup> ParseDeckInfoResponceData(JsonData jsonData, Format requestFormat)
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{
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if (jsonData.Keys.Contains("user_leader_skin_setting_list"))
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{
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SetLeaderSkinSetting(jsonData["user_leader_skin_setting_list"]);
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}
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bool flag = false;
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bool flag2 = false;
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bool flag3 = false;
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if (requestFormat == Format.All)
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{
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if (jsonData.Keys.Contains("user_deck_rotation"))
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{
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DeckListUpdate(CreateDeckGroup(jsonData["user_deck_rotation"], Format.Rotation, DeckAttributeType.CustomDeck));
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}
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if (jsonData.Keys.Contains("user_deck_unlimited"))
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{
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DeckListUpdate(CreateDeckGroup(jsonData["user_deck_unlimited"], Format.Unlimited, DeckAttributeType.CustomDeck));
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}
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if (jsonData.Keys.Contains("user_deck_pre_rotation"))
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{
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DeckListUpdate(CreateDeckGroup(jsonData["user_deck_pre_rotation"], Format.PreRotation, DeckAttributeType.CustomDeck));
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}
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if (jsonData.TryGetValue("user_deck_crossover", out var value))
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{
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DeckListUpdate(CreateDeckGroup(value, Format.Crossover, DeckAttributeType.CustomDeck));
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}
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else
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{
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flag = true;
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}
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if (jsonData.TryGetValue("user_deck_my_rotation", out var value2))
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{
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DeckListUpdate(CreateDeckGroup(value2, Format.MyRotation, DeckAttributeType.CustomDeck));
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}
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else
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{
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flag2 = true;
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}
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if (jsonData.TryGetValue("user_deck_avatar", out var value3))
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{
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DeckListUpdate(CreateDeckGroup(value3, Format.Avatar, DeckAttributeType.CustomDeck));
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}
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else
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{
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flag3 = true;
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}
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}
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else if (jsonData.Keys.Contains("user_deck_list"))
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{
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DeckListUpdate(CreateDeckGroup(jsonData["user_deck_list"], requestFormat, DeckAttributeType.CustomDeck));
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}
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List<DeckGroup> list = DeckGroupDataBaseClone();
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if (flag)
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{
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RemoveDeckListGroup(list, Format.Crossover, DeckAttributeType.CustomDeck);
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}
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if (flag2)
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{
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RemoveDeckListGroup(list, Format.MyRotation, DeckAttributeType.CustomDeck);
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}
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if (flag3)
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{
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RemoveDeckListGroup(list, Format.Avatar, DeckAttributeType.CustomDeck);
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}
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if (jsonData.Keys.Contains("trial_deck_list"))
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{
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Format format = ((requestFormat != Format.Rotation) ? Format.Max : Format.Rotation);
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list.Add(CreateDeckGroup(jsonData["trial_deck_list"], format, DeckAttributeType.TrialDeck));
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}
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if (jsonData.TryGetValue("crossover_trial_deck_list", out var value4))
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{
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list.Add(CreateDeckGroup(value4, Format.Crossover, DeckAttributeType.SampleDeck));
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}
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if (jsonData.Keys.Contains("build_deck_list"))
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{
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list.Add(CreateDeckGroup(jsonData["build_deck_list"], Format.Max, DeckAttributeType.BuildDeck));
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}
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if (jsonData.Keys.Contains("default_deck_list"))
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{
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Format format2 = ((requestFormat == Format.All) ? Format.Max : requestFormat);
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list.Add(CreateDeckGroup(jsonData["default_deck_list"], format2, DeckAttributeType.DefaultDeck));
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}
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return list;
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}
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public static void SetDeckListDataWithLodeIndex()
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{
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LoadDetail data = Data.Load.data;
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DeckListUpdate(CreateDeckGroup(data.UserDeckListUnlimited, Format.Unlimited, DeckAttributeType.CustomDeck));
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DeckListUpdate(CreateDeckGroup(data.UserDeckListRotation, Format.Rotation, DeckAttributeType.CustomDeck));
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if (data.UserDeckListPreRotation != null)
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{
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DeckListUpdate(CreateDeckGroup(data.UserDeckListPreRotation, Format.PreRotation, DeckAttributeType.CustomDeck));
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}
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if (data.UserDeckListCrossover != null)
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{
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DeckListUpdate(CreateDeckGroup(data.UserDeckListCrossover, Format.Crossover, DeckAttributeType.CustomDeck));
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}
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if (data.UserDeckListMyRotation != null)
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{
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DeckListUpdate(CreateDeckGroup(data.UserDeckListMyRotation, Format.MyRotation, DeckAttributeType.CustomDeck));
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}
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}
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private static void DeckListUpdate(DeckGroup receiveDeckGroup)
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{
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DeckGroup deckGroup = DeckGroupDataBase.FirstOrDefault((DeckGroup d) => d.DeckFormat == receiveDeckGroup.DeckFormat && d.AttributeType == receiveDeckGroup.AttributeType);
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if (receiveDeckGroup.DeckDataList.Count() == 0)
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{
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deckGroup?.MaintenanceCardCheack();
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return;
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}
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if (deckGroup != null)
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{
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DeckGroupDataBase.Remove(deckGroup);
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}
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DeckGroupDataBase.Add(receiveDeckGroup);
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}
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private static void RemoveDeckListGroup(List<DeckGroup> deckGroups, Format format, DeckAttributeType attributeType)
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{
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DeckGroup deckGroup = deckGroups.FirstOrDefault((DeckGroup d) => d.DeckFormat == format && d.AttributeType == attributeType);
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if (deckGroup != null)
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{
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deckGroups.Remove(deckGroup);
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}
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}
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public static DeckGroup CreateDeckGroup(JsonData deckListJson, Format format, DeckAttributeType deckAttributeType)
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{
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return new DeckGroup(ParseDeckListJson(deckListJson, format, deckAttributeType), format, deckAttributeType);
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}
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public static List<DeckData> ParseDeckListJson(JsonData responseData, Format format, DeckAttributeType deckAttributeType)
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{
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List<DeckData> list = new List<DeckData>();
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for (int i = 0; i < responseData.Count; i++)
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{
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JsonData deckData = responseData[i];
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DeckData deckData2 = new DeckData(format, deckAttributeType);
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deckData2.Initialize(deckData);
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list.Add(deckData2);
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}
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return list;
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}
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public static string DeckListHeader(DeckAttributeType deckAttributeType, int pageNum)
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{
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return deckAttributeType switch
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{
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DeckAttributeType.DefaultDeck => Data.SystemText.Get("Card_0004"),
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DeckAttributeType.TrialDeck => Data.SystemText.Get("Card_0255") + pageNum,
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DeckAttributeType.BuildDeck => Data.SystemText.Get("Story_0056") + pageNum,
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DeckAttributeType.CustomDeck => Data.SystemText.Get("Card_0005") + pageNum,
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DeckAttributeType.SampleDeck => Data.SystemText.Get("Card_0293"),
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DeckAttributeType.QuestSecretBoss => Data.SystemText.Get("BossRush_0041"),
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_ => string.Empty,
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};
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}
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public static void DeckUpdate(JsonData jsonData, Format format, DeckAttributeType deckAttributeType)
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{
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DeckData deckData = new DeckData(format, deckAttributeType);
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deckData.Initialize(jsonData);
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DeckGroup deckGroup = DeckGroupDataBase.FirstOrDefault((DeckGroup d) => d.DeckFormat == format && d.AttributeType == deckAttributeType);
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DeckData deckData2 = deckGroup?.DeckDataList.FirstOrDefault((DeckData d) => d.GetDeckID() == deckData.GetDeckID());
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if (deckData2 == null)
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{
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Debug.LogError("更新対象デッキがありません");
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return;
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}
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deckGroup.DeckDataList.Insert(deckGroup.DeckDataList.IndexOf(deckData2), deckData);
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deckGroup.DeckDataList.Remove(deckData2);
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}
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public static void DataMgrSaveLastSelectDeckData(DeckData deckData)
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{
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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dataMgr.SetSelectDeckId(deckData.GetDeckID());
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dataMgr.SetPlayerCharaIdBySkinId(deckData.GetSkinId());
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dataMgr.SetCurrentDeckData(deckData.GetCardIdList());
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dataMgr.SetPlayerSubClassID(deckData.GetDeckSubClassID());
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dataMgr.SetPlayerMyRotationInfo(deckData.MyRotationId);
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dataMgr.SetPlayerSleeveId(deckData.GetDeckSleeveID());
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dataMgr.LastSelectDeckAttributeType = deckData.DeckAttributeType;
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dataMgr.SetSelectDeckFormat(deckData.Format);
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}
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public static void SaveLastSelectDeck(int deckId, bool isDefaultDeck, bool isTrialDeck, Format format)
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{
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if (FormatBehaviorManager.GetDefaultBehaviour(format).IsSavableLastSelectDeck)
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{
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switch (format)
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{
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case Format.Rotation:
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PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.LAST_SELECT_IS_DEFDECK_ROTATION, isDefaultDeck);
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_ID_ROTATION, deckId);
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PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.LAST_BATTLE_IS_TRIALDECK, isTrialDeck);
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break;
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case Format.Unlimited:
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PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.LAST_SELECT_IS_DEFDECK_UNLIMITED, isDefaultDeck);
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_ID_UNLIMITED, deckId);
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PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.LAST_BATTLE_IS_TRIALDECK, isTrialDeck);
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break;
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case Format.PreRotation:
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_ID_PRE_ROTATION, deckId);
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break;
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case Format.Crossover:
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_ID_CROSSOVER, deckId);
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PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.LAST_BATTLE_IS_TRIALDECK, isTrialDeck);
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break;
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case Format.MyRotation:
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_ID_MY_ROTATION, deckId);
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PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.LAST_BATTLE_IS_TRIALDECK, isTrialDeck);
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break;
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case Format.Avatar:
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_ID_AVATAR, deckId);
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PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.LAST_BATTLE_IS_TRIALDECK, isTrialDeck);
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break;
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}
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_FORMAT, (int)format);
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}
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}
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public static void ClearLastSelectDeck(Format format)
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{
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switch (format)
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{
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case Format.Rotation:
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PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.LAST_SELECT_IS_DEFDECK_ROTATION, flag: false);
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_ID_ROTATION, -1);
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break;
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case Format.Unlimited:
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PlayerPrefsWrapper.SetBool(PlayerPrefsWrapper.LAST_SELECT_IS_DEFDECK_UNLIMITED, flag: false);
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_ID_UNLIMITED, -1);
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break;
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case Format.Crossover:
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_ID_CROSSOVER, -1);
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break;
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case Format.MyRotation:
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_ID_MY_ROTATION, -1);
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break;
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case Format.Avatar:
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PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_ID_AVATAR, -1);
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break;
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}
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}
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public static List<DeckGroup> ConvertSkinOverrideDeckGroupList(List<DeckGroup> deckGroupList, Dictionary<int, int> dictDeckSkinIdOverride)
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{
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List<DeckGroup> list = new List<DeckGroup>();
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foreach (DeckGroup deckGroup in deckGroupList)
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{
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List<DeckData> list2 = new List<DeckData>();
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foreach (DeckData deckData in deckGroup.DeckDataList)
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{
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list2.Add(CopyAndReplaceDeckSkinOverride(deckData, dictDeckSkinIdOverride));
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}
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list.Add(new DeckGroup(list2, deckGroup.DeckFormat, deckGroup.AttributeType));
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}
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return list;
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}
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private static DeckData CopyAndReplaceDeckSkinOverride(DeckData deck, Dictionary<int, int> dictDeckSkinIdOverride)
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{
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DeckData deckData = deck.Clone();
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if (deckData.IsNoCard())
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{
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return deckData;
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}
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int deckClassID = deckData.GetDeckClassID();
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if (dictDeckSkinIdOverride.TryGetValue(deckClassID, out var value))
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{
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deckData.SetSkinId(value);
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}
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deckData.IsReplaceDeckSkin = true;
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return deckData;
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}
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private static void SetLeaderSkinSetting(JsonData jsonData)
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{
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for (int i = 0; i < jsonData.Count; i++)
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{
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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int classId = jsonData[i]["class_id"].ToInt();
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ClassCharaPrm classPrm = dataMgr.GetClassPrm(classId);
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classPrm.IsRandomLeaderSkin = jsonData[i]["is_random_leader_skin"].ToBoolean();
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int skinId = jsonData[i]["leader_skin_id"].ToInt();
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ClassCharacterMasterData charaPrmBySkinId = dataMgr.GetCharaPrmBySkinId(skinId);
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classPrm.SetCurrentCharaId(charaPrmBySkinId.chara_id);
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}
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}
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public static List<DeckGroup> StoryDeckSelectClass(List<DeckGroup> deckGroups, int classId)
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{
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List<DeckGroup> list = new List<DeckGroup>();
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foreach (DeckGroup deckGroup in deckGroups)
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{
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List<DeckData> list2 = deckGroup.DeckDataList;
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if (deckGroup.AttributeType == DeckAttributeType.BuildDeck || deckGroup.AttributeType == DeckAttributeType.TrialDeck)
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{
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list2 = list2.Where((DeckData d) => d.GetDeckClassID() == classId || d.IsNoCard()).ToList();
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}
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list.Add(new DeckGroup(list2, deckGroup.DeckFormat, deckGroup.AttributeType));
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}
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return list;
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}
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}
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Reference in New Issue
Block a user