feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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62
SVSim.BattleEngine/Engine/Wizard/DeckInfoTask.cs
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62
SVSim.BattleEngine/Engine/Wizard/DeckInfoTask.cs
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namespace Wizard;
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public class DeckInfoTask : BaseTask
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{
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public class DeckInfoTaskParam : BaseParam
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{
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public int deck_format;
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}
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public class DeckInfoTaskParamForCopySrcGet : BaseParam
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{
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public int deck_format;
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public int create_deck_format;
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}
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private Format _format;
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public DeckGroupListData DeckGroupListData { get; private set; }
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public DeckInfoTask(bool isRoom = false)
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{
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if (isRoom)
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{
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base.type = ApiType.Type.OpenRoomDeckInfo;
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}
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else
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{
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base.type = ApiType.Type.DeckInfo;
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}
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}
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public void SetParameter(Format format)
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{
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DeckInfoTaskParam deckInfoTaskParam = new DeckInfoTaskParam();
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deckInfoTaskParam.deck_format = Data.FormatConvertApi(format);
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base.Params = deckInfoTaskParam;
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_format = format;
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}
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public void SetParameterForCopySrcGet(Format format, Format copyTargetFormat)
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{
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DeckInfoTaskParamForCopySrcGet deckInfoTaskParamForCopySrcGet = new DeckInfoTaskParamForCopySrcGet();
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deckInfoTaskParamForCopySrcGet.deck_format = Data.FormatConvertApi(format);
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deckInfoTaskParamForCopySrcGet.create_deck_format = Data.FormatConvertApi(copyTargetFormat);
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base.Params = deckInfoTaskParamForCopySrcGet;
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_format = format;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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GameMgr.GetIns().GetDataMgr().SetMaintenanceCardIds(base.ResponseData["data"]["maintenance_card_list"]);
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DeckGroupListData = new DeckGroupListData(base.ResponseData["data"], _format);
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GameMgr.GetIns().GetDataMgr().CurrentDeckListParamData = DeckGroupListData;
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return num;
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}
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}
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