feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
21
SVSim.BattleEngine/Engine/Wizard/ClassUtil.cs
Normal file
21
SVSim.BattleEngine/Engine/Wizard/ClassUtil.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
namespace Wizard;
|
||||
|
||||
public class ClassUtil
|
||||
{
|
||||
public static ClassType GetClassType(CardParameter cardParam, Format format, ClassSet classSet)
|
||||
{
|
||||
if (classSet == null || classSet.SubClass == CardBasePrm.ClanType.NONE || !FormatBehaviorManager.GetDefaultBehaviour(format).UseSubClass)
|
||||
{
|
||||
return ClassType.None;
|
||||
}
|
||||
if (format == Format.Crossover)
|
||||
{
|
||||
if (cardParam.Clan != classSet.SubClass)
|
||||
{
|
||||
return ClassType.MainClass;
|
||||
}
|
||||
return ClassType.SubClass;
|
||||
}
|
||||
return ClassType.None;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user