feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

View File

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using System.Collections.Generic;
using UnityEngine;
using Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
namespace Wizard;
public class ClassSkinDetailWindow : MonoBehaviour
{
[SerializeField]
private SkinProductDetail _skinProductDetail;
[SerializeField]
private UILabel _labelSingleProductName;
[SerializeField]
private UILabel _labelMultiProductName;
[SerializeField]
private UISprite _spriteClassColorIcon;
[SerializeField]
private UILabel _labelCV;
[SerializeField]
private UIButton _buttonVoice;
public void SetMultiData(SkinSeriesPurchaseInfo seriesInfo)
{
_skinProductDetail.SetMultiProductDetail(seriesInfo);
_labelSingleProductName.gameObject.SetActive(value: false);
_labelMultiProductName.gameObject.SetActive(value: true);
_labelCV.gameObject.SetActive(value: false);
_labelMultiProductName.text = seriesInfo.saleInfo.name;
}
public void SetSingleData(SkinProductInfo productInfo, List<string> loadedVoiceList)
{
_skinProductDetail.SetSingleProductDetail(productInfo, productInfo.description);
_labelSingleProductName.gameObject.SetActive(value: true);
_labelMultiProductName.gameObject.SetActive(value: false);
_labelCV.gameObject.SetActive(value: true);
ClassCharacterMasterData charaPrmBySkinId = GameMgr.GetIns().GetDataMgr().GetCharaPrmBySkinId(productInfo.leader_skin_id);
_labelSingleProductName.text = productInfo.saleInfo.name;
ClassCharaPrm.SetClassLabelSetting(_labelSingleProductName, charaPrmBySkinId.ClassColorId);
_spriteClassColorIcon.spriteName = ClassCharaPrm.GetIconSpriteName(charaPrmBySkinId.clan);
_labelCV.text = productInfo.cv_name;
_buttonVoice.onClick.Clear();
_buttonVoice.onClick.Add(new EventDelegate(delegate
{
if (Data.Master._emotionDic.ContainsKey(productInfo.leader_skin_id.ToString()))
{
GameMgr.GetIns().GetSoundMgr().PlayVoice(ClassCharaPrm.EmotionType.LEADER_SELECT, productInfo.leader_skin_id, loadedVoiceList);
}
}));
}
}