feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/Wizard/CardSkillHashUtility.cs
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92
SVSim.BattleEngine/Engine/Wizard/CardSkillHashUtility.cs
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using System.Collections.Generic;
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namespace Wizard;
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public static class CardSkillHashUtility
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{
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public static int NEWEST_CARD_SKILL_HASH_VERSION = 1;
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public static ulong GetSkillHash(BattleCardBase card, int skillHashVersion)
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{
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return 0 + GetSkillCollectionHash(card.Skills) * 2591 + GetSkillApplyInformationHash(card.SkillApplyInformation, skillHashVersion) * 131;
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}
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private static ulong GetSkillCollectionHash(SkillCollectionBase skillCollection)
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{
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ulong num = 0uL;
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foreach (SkillBase item in skillCollection)
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{
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num += GetSingleSkillBaseHash(item);
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}
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return num;
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}
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public static List<string> GetSingleSkillHashStringList(SkillCollectionBase skillCollection)
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{
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List<string> list = null;
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foreach (SkillBase item in skillCollection)
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{
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list = AIParamQuery.AddElementToList(GetSingleSkillBaseHash(item).ToString(), list);
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}
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return list;
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}
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public static ulong GetSingleSkillBaseHash(SkillBase skill)
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{
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ulong num = 0uL;
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SkillCreator.SkillBuildInfo buildInfo = skill.SkillPrm.buildInfo;
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num += (ulong)((long)buildInfo._type.GetHashCode() * 6007L);
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num += (ulong)((long)buildInfo._timing.GetHashCode() * 17L);
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num += (ulong)((long)buildInfo._option.GetHashCode() * 47L);
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string text = "";
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for (int i = 0; i < buildInfo._parsedConditionNew.Count; i++)
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{
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string text2 = buildInfo._parsedConditionNew[i];
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if (i > 0)
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{
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text += "&";
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}
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text += text2;
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}
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num += (ulong)((long)text.GetHashCode() * 107L);
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string text3 = "";
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for (int j = 0; j < buildInfo._parsedTargetNew.Count; j++)
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{
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string text4 = buildInfo._parsedTargetNew[j];
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if (j > 0)
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{
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text3 += "&";
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}
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text3 += text4;
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}
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return num + (ulong)((long)text3.GetHashCode() * 227L);
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}
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private static ulong GetSkillApplyInformationHash(ISkillApplyInformation skillApplyInformation, int version)
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{
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ulong num = 0uL;
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if (version >= 1)
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{
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num += GetRepeatSkillTimingInfoHash(skillApplyInformation.RepeatSkillTimingList);
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}
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return num;
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}
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private static ulong GetRepeatSkillTimingInfoHash(List<RepeatSkillInfo> repeatSkillInfoList)
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{
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ulong num = 0uL;
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if (repeatSkillInfoList == null || repeatSkillInfoList.Count <= 0)
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{
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return num;
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}
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for (int i = 0; i < repeatSkillInfoList.Count; i++)
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{
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RepeatSkillInfo repeatSkillInfo = repeatSkillInfoList[i];
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num += (ulong)((long)repeatSkillInfo.Timing.GetHashCode() * 37L);
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num += (ulong)((long)repeatSkillInfo.Target.GetHashCode() * 67L);
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num += GetSingleSkillBaseHash(repeatSkillInfo.Skill);
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num += (ulong)(repeatSkillInfo.IsRemoveReservation ? 127 : 0);
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}
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return num;
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}
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}
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