feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
296
SVSim.BattleEngine/Engine/Wizard/AreaSelectClearReward.cs
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296
SVSim.BattleEngine/Engine/Wizard/AreaSelectClearReward.cs
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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internal class AreaSelectClearReward : MonoBehaviour
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{
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private class TextureTransformParam
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{
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public int Width { get; private set; }
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public int Height { get; private set; }
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public Vector3 Position { get; private set; }
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public Quaternion Rotation { get; private set; }
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public TextureTransformParam(int width, int height, Vector3 position, Quaternion rotation)
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{
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Width = width;
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Height = height;
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Position = position;
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Rotation = rotation;
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}
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}
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private readonly Dictionary<UserGoods.Type, TextureTransformParam> USERGOODS_TEXTURE_LAYOUT_DICT = new Dictionary<UserGoods.Type, TextureTransformParam>
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{
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{
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UserGoods.Type.Item,
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new TextureTransformParam(80, 80, Vector3.zero, Quaternion.identity)
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},
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{
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UserGoods.Type.Sleeve,
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new TextureTransformParam(80, 108, new Vector3(12f, 12f, 0f), Quaternion.Euler(0f, 0f, -15f))
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},
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{
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UserGoods.Type.Emblem,
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new TextureTransformParam(80, 80, Vector3.zero, Quaternion.identity)
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},
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{
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UserGoods.Type.Degree,
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new TextureTransformParam(169, 43, new Vector3(44f, -10f, 0f), Quaternion.identity)
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},
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{
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UserGoods.Type.Skin,
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new TextureTransformParam(100, 80, Vector3.zero, Quaternion.identity)
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}
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};
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private readonly Quaternion CARDOBJECT_ROTATION_QUATERNION = new Quaternion(0f, 0f, 0f, 0f);
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private const int MASK_DEPTHOFFSET_FROM_FRAME = -1;
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private const int CARD_DEPTHOFFSET_FROM_FRAME = -2;
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private readonly Color32 ACQUIRED_GRAY_COLOR = new Color32(144, 144, 144, byte.MaxValue);
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private readonly Vector3 DEFAULT_NUM_POSITION = new Vector3(48f, -25f, 0f);
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private readonly Vector3 CARD_NUM_POSITION = new Vector3(66f, -25f, 0f);
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[SerializeField]
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private GameObject _objLayoutCard;
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[SerializeField]
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private GameObject _objAttachCard;
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[SerializeField]
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private UISprite _spriteCardAcquiredMask;
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[SerializeField]
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private GameObject _objLayoutSprite;
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[SerializeField]
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private UISprite _spriteGoods;
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[SerializeField]
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private GameObject _objLayoutTexture;
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[SerializeField]
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private UITexture _textureGoods;
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[SerializeField]
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private UILabel _labelNum;
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private List<UIBase_CardManager.CardObjData> _cardObjList;
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private GameObject _cardObjEvacuationRoot;
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private GameObject _displayedCardObj;
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public UserGoods.Type RewardGoodsType { get; private set; }
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public void Init(List<UIBase_CardManager.CardObjData> cardObjList, GameObject cardObjEvacuationRoot)
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{
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_cardObjList = cardObjList;
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_cardObjEvacuationRoot = cardObjEvacuationRoot;
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HideAllLayout();
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}
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public void ShowReward(UserGoods.Type goodsType, long goodsId, int goodsCount, bool isAcquired)
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{
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HideAllLayout();
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switch (goodsType)
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{
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case UserGoods.Type.Card:
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ShowCard((int)goodsId, goodsCount, isAcquired);
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break;
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case UserGoods.Type.RedEther:
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case UserGoods.Type.Rupy:
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ShowSprite(goodsType, goodsCount, isAcquired);
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break;
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case UserGoods.Type.Item:
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case UserGoods.Type.Sleeve:
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case UserGoods.Type.Emblem:
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case UserGoods.Type.Degree:
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case UserGoods.Type.Skin:
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ShowTexture(goodsType, goodsId, goodsCount, isAcquired);
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break;
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}
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RewardGoodsType = goodsType;
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}
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public Transform GetRewardTransform()
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{
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switch (RewardGoodsType)
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{
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case UserGoods.Type.Card:
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return _objAttachCard.transform;
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case UserGoods.Type.RedEther:
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case UserGoods.Type.Rupy:
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return _spriteGoods.transform;
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case UserGoods.Type.Item:
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case UserGoods.Type.Sleeve:
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case UserGoods.Type.Emblem:
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case UserGoods.Type.Degree:
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case UserGoods.Type.Skin:
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return _textureGoods.transform;
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default:
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return null;
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}
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}
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private void HideAllLayout()
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{
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_objLayoutCard.SetActive(value: false);
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_objLayoutSprite.SetActive(value: false);
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_objLayoutTexture.SetActive(value: false);
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}
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private void ShowCard(int cardId, int cardCount, bool isAcquired)
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{
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if (_displayedCardObj != null)
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{
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_displayedCardObj.SetActive(value: false);
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_displayedCardObj.transform.SetParent(_cardObjEvacuationRoot.transform);
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}
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_objLayoutCard.SetActive(value: true);
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UIBase_CardManager.CardObjData cardObjData = GetCardObjData(cardId);
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if (cardObjData == null)
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{
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_objLayoutCard.SetActive(value: false);
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return;
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}
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_displayedCardObj = cardObjData.CardObj;
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_displayedCardObj.transform.SetParent(_objAttachCard.transform);
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_displayedCardObj.transform.localPosition = Vector3.zero;
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_displayedCardObj.transform.localScale = Vector3.one;
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_displayedCardObj.transform.rotation = CARDOBJECT_ROTATION_QUATERNION;
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_displayedCardObj.SetActive(value: true);
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CardListTemplate component = _displayedCardObj.GetComponent<CardListTemplate>();
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component._newLabel.gameObject.SetActive(value: false);
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_labelNum.text = Data.SystemText.Get("Common_0040", cardCount.ToString());
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_labelNum.transform.localPosition = CARD_NUM_POSITION;
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_labelNum.gameObject.SetActive(value: true);
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_spriteCardAcquiredMask.gameObject.SetActive(isAcquired);
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UIManager.SetObjectToGrey(_displayedCardObj, isAcquired);
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if (isAcquired)
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{
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_spriteCardAcquiredMask.depth = component._frameSprite.depth + -1;
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component._cardTexture.depth = component._frameSprite.depth + -2;
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_displayedCardObj.GetComponent<BoxCollider>().enabled = true;
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}
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}
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private UIBase_CardManager.CardObjData GetCardObjData(int cardId)
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{
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for (int i = 0; i < _cardObjList.Count; i++)
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{
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UIBase_CardManager.CardObjData cardObjData = _cardObjList[i];
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if (cardObjData != null && cardObjData.ids == cardId)
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{
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return cardObjData;
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}
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}
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return null;
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}
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private void ShowSprite(UserGoods.Type goodsType, int goodsCount, bool isAcquired)
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{
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_objLayoutSprite.SetActive(value: true);
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_spriteGoods.spriteName = AreaSelInfo.GetPresentItemSpriteName((int)goodsType);
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_spriteGoods.gameObject.SetActive(value: true);
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_labelNum.text = Data.SystemText.Get("Common_0040", goodsCount.ToString());
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_labelNum.transform.localPosition = DEFAULT_NUM_POSITION;
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_labelNum.gameObject.SetActive(value: true);
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_spriteGoods.color = GetAcquiredColor(isAcquired);
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}
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private void ShowTexture(UserGoods.Type goodsType, long goodsId, int goodsCount, bool isAcquired)
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{
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_objLayoutTexture.SetActive(value: true);
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InitializeGoodsTexture(_textureGoods, goodsType, goodsId);
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TextureTransformParam textureTransformParam = USERGOODS_TEXTURE_LAYOUT_DICT[goodsType];
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_textureGoods.width = textureTransformParam.Width;
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_textureGoods.height = textureTransformParam.Height;
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_textureGoods.transform.localPosition = textureTransformParam.Position;
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_textureGoods.transform.localRotation = textureTransformParam.Rotation;
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if (goodsType == UserGoods.Type.Item)
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{
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_labelNum.text = Data.SystemText.Get("Common_0040", goodsCount.ToString());
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_labelNum.transform.localPosition = DEFAULT_NUM_POSITION;
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_labelNum.gameObject.SetActive(value: true);
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}
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else
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{
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_labelNum.gameObject.SetActive(value: false);
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}
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_textureGoods.color = GetAcquiredColor(isAcquired);
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}
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private void InitializeGoodsTexture(UITexture texture, UserGoods.Type goodsType, long goodsId)
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{
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string text = string.Empty;
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switch (goodsType)
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{
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default:
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return;
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case UserGoods.Type.Sleeve:
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{
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long existingSleeveId = Toolbox.ResourcesManager.GetExistingSleeveId(goodsId);
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text = Toolbox.ResourcesManager.GetAssetTypePath(existingSleeveId.ToString(), ResourcesManager.AssetLoadPathType.SleeveTexture, isfetch: true);
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break;
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}
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case UserGoods.Type.Emblem:
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text = Toolbox.ResourcesManager.GetAssetTypePath(goodsId.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isfetch: true);
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break;
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case UserGoods.Type.Degree:
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DegreeHelper.InitializeDegree(texture, goodsId, DegreeHelper.DegreeType.SMALL);
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break;
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case UserGoods.Type.Skin:
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text = Toolbox.ResourcesManager.GetAssetTypePath(goodsId.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaSkinThumbnail, isfetch: true);
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break;
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case UserGoods.Type.Item:
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{
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Item item = Data.Master.ItemList.Find((Item data) => data.UserGoodsId == goodsId);
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if (item == null)
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{
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return;
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}
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text = Toolbox.ResourcesManager.GetAssetTypePath(item.thumbnail, ResourcesManager.AssetLoadPathType.Item, isfetch: true);
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break;
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}
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case UserGoods.Type.Card:
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case UserGoods.Type.Rupy:
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return;
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}
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if (string.IsNullOrEmpty(text))
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{
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return;
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}
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texture.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(text);
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_textureGoods.material = null;
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_textureGoods.gameObject.SetActive(value: true);
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if (goodsType == UserGoods.Type.Sleeve)
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{
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long existingSleeveId2 = Toolbox.ResourcesManager.GetExistingSleeveId(goodsId);
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Sleeve sleeve = Data.Master.SleeveMgr.Get(existingSleeveId2);
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if (sleeve.IsPremiumSleeve)
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{
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UIManager.GetInstance().getUIBase_CardManager().SetSleeveTexture(_textureGoods, sleeve.sleeve_id);
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}
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}
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}
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private Color32 GetAcquiredColor(bool isAcquired)
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{
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if (isAcquired)
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{
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return ACQUIRED_GRAY_COLOR;
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}
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return Color.white;
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}
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}
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