feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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67
SVSim.BattleEngine/Engine/Wizard/AIWhenPlaySummonToken.cs
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67
SVSim.BattleEngine/Engine/Wizard/AIWhenPlaySummonToken.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIWhenPlaySummonToken : AIWhenPlayTokenArgumentBase
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{
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protected override bool _isSelectCountImplemented => true;
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protected override int SELECT_COUNT_OFFSET => 2;
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protected override int SELECT_TYPE_OFFSET => 3;
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public AIWhenPlaySummonToken(string text)
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: base(text, AITokenType.Default)
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{
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}
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protected override AITokenIdCollection GetBothSideTokenIdCollectionFromTag(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation, isBlockDead: false);
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int selectCount = GetSelectCount(tagOwner, field, playPtn, situation);
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return AISummonTokenUtility.GetBothSideTokenIdListFromFilter(tagOwner, field, targetsFromField, base.Filters, AITokenType.Default, SideType, base.SelectType, selectCount, playPtn, situation);
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}
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public override List<AITokenInformation> GetAllyTokenIdList(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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AITokenIdCollection bothSideTokenIdCollection = GetBothSideTokenIdCollection(tagOwner, field, playPtn, situation);
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if (bothSideTokenIdCollection == null || !bothSideTokenIdCollection.HasAllyToken)
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{
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return null;
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}
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return bothSideTokenIdCollection.AllyTokenIdList;
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}
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protected override void InitializeSelectCount()
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{
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int num = (_expectedSelectCountArgOffset = SELECT_COUNT_OFFSET - _ommittedIndexOffset);
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AIPolishConvertedExpression aIPolishConvertedExpression = _exprList[_exprList.Count - num];
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if (aIPolishConvertedExpression.IsMathematicExpress())
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{
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_selectCount = aIPolishConvertedExpression;
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return;
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}
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AIConsoleUtility.LogError("AIWhenPlaySummonToken.InitializeSelectCount error!! Cannot find _selectCount from argument expression!!!!!");
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_ommittedIndexOffset++;
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}
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protected override void InitSelectType()
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{
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int num = SELECT_TYPE_OFFSET - _ommittedIndexOffset;
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if (AIPlayTagInitializingUtility.TryCreateSelectType(_exprList[_exprList.Count - num], base.LegalSelectTypes, out var selectType))
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{
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base.SelectType = selectType;
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}
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else
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{
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_ommittedIndexOffset++;
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base.SelectType = AIScriptTokenArgType.ALL_SELECT;
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}
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_realNonFilterFirstOffset = SELECT_TYPE_OFFSET - _ommittedIndexOffset;
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}
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public override List<AIVirtualCard> GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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return GetCandidateRange(field);
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}
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}
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