feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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62
SVSim.BattleEngine/Engine/Wizard/AIWhenPlaySelect.cs
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62
SVSim.BattleEngine/Engine/Wizard/AIWhenPlaySelect.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIWhenPlaySelect : AIWhenPlayTagArgument
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{
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private AISelectLogicArgumentBase _selectLogicArg;
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protected override bool _isSelectCountImplemented => true;
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public override bool IsImmediate => true;
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protected override int SELECT_COUNT_OFFSET => 1;
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public AIWhenPlaySelect(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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List<string> list = AIPlayTagInitializingUtility.SplitTagText(text);
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if (list.Count == 0)
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{
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AIConsoleUtility.LogError($"{GetType()} のargが不足しています。/n{text}");
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base.InitExpressions(text);
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}
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else
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{
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base.InitExpressions(list[0]);
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_selectLogicArg = AISelectLogicSimulationUtility.CreateSelectLogicArgument(list[1]);
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}
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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if (situation != null && situation.IsTargetExists(base.SelectType))
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{
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return;
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}
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if (_selectLogicArg == null)
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{
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AIConsoleUtility.LogError($"{GetType()} error!! _selectLogicArg is null");
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return;
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}
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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int selectCount = GetSelectCount(tagOwner, field, playPtn, situation);
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_selectLogicArg.SetSelectTarget(targetsFromField, selectCount, tagOwner, field, base.SelectType, playPtn, situation);
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}
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[2]
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{
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AIScriptTokenArgType.TARGET_SELECT,
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AIScriptTokenArgType.SECOND_TARGET_SELECT
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};
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}
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}
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