feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
@@ -0,0 +1,54 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class AIWhenPlayRemoveKeywordSkill : AIWhenPlayTagArgument
|
||||
{
|
||||
private readonly AIScriptTokenArgType _skillType;
|
||||
|
||||
public AIWhenPlayRemoveKeywordSkill(string text, AIScriptTokenArgType skill)
|
||||
: base(text)
|
||||
{
|
||||
_skillType = skill;
|
||||
}
|
||||
|
||||
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
|
||||
{
|
||||
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
|
||||
if (targetsFromField != null && targetsFromField.Count > 0 && base.SelectType == AIScriptTokenArgType.ALL_SELECT)
|
||||
{
|
||||
AISkillSimulationUtility.RemoveKeywordSkillToAll(targetsFromField, _skillType);
|
||||
}
|
||||
}
|
||||
|
||||
public List<AIVirtualCard> RemoveGuardPredictionInPlayOut(List<AIVirtualCard> targetList, AIVirtualCard owner, List<int> playPtn, AISituationInfo situation)
|
||||
{
|
||||
if (_skillType != AIScriptTokenArgType.GUARD || base.SelectType != AIScriptTokenArgType.ALL_SELECT)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
List<AIVirtualCard> filteredTargets = GetFilteredTargets(targetList, owner, playPtn, situation);
|
||||
if (filteredTargets == null || filteredTargets.Count <= 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
filteredTargets.RemoveAll((AIVirtualCard c) => !c.IsGuard);
|
||||
AISkillSimulationUtility.RemoveKeywordSkillToAll(filteredTargets, _skillType);
|
||||
return filteredTargets;
|
||||
}
|
||||
|
||||
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
|
||||
{
|
||||
return field.CardListSet.AllReferableCards;
|
||||
}
|
||||
|
||||
public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
|
||||
{
|
||||
return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.Filters, playPtn, situation, isBlockDead);
|
||||
}
|
||||
|
||||
protected override void CreateLegalSelectTypes()
|
||||
{
|
||||
base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user