feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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155
SVSim.BattleEngine/Engine/Wizard/AIWhenPlayBuff.cs
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155
SVSim.BattleEngine/Engine/Wizard/AIWhenPlayBuff.cs
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using System;
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using System.Collections.Generic;
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namespace Wizard;
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public class AIWhenPlayBuff : AIWhenPlayTagArgument
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{
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private readonly int TEMP_OR_PERM_ARG_OFFSET = 1;
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private readonly int LIFE_ARG_OFFSET = 2;
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private readonly int ATTACK_ARG_OFFSET = 3;
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public AIPolishConvertedExpression Attack { get; private set; }
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public AIPolishConvertedExpression Life { get; private set; }
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public AIScriptTokenArgType TempOrPerm { get; private set; }
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protected override int SELECT_TYPE_OFFSET => 4;
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public AIWhenPlayBuff(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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Attack = _exprList[_exprList.Count - ATTACK_ARG_OFFSET];
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Life = _exprList[_exprList.Count - LIFE_ARG_OFFSET];
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TempOrPerm = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - TEMP_OR_PERM_ARG_OFFSET], AIBuffEvaluationUtility.LEGAL_TEMP_OR_PERM_ARGUMENTS);
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, Attack, Life);
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bool isTemp = TempOrPerm == AIScriptTokenArgType.TEMP;
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switch (base.SelectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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AIBuffSimulationUtility.BuffAll_old(targetsFromField, field, buffExecutingInfo_old, isTemp, playPtn, situation);
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break;
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case AIScriptTokenArgType.RANDOM_SELECT:
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ExecuteRandomSelectBuff(tagOwner, targetsFromField, situation, field, playPtn, buffExecutingInfo_old, isTemp);
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break;
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case AIScriptTokenArgType.TARGET_SELECT:
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case AIScriptTokenArgType.SECOND_TARGET_SELECT:
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ExecuteTargetSelectBuff(targetsFromField, situation, field, playPtn, buffExecutingInfo_old, isTemp);
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break;
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default:
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AIConsoleUtility.LogError("AIWhenPlayBuff.Execute() Error!! SelectType=" + base.SelectType);
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break;
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}
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}
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}
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private void ExecuteTargetSelectBuff(List<AIVirtualCard> targets, AISituationInfo situation, AIVirtualField field, List<int> playPtn, AIBuffExecutingInfo_old buffInfo, bool isTemp)
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{
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if (situation == null)
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{
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AIConsoleUtility.LogError("AIWhenPlayBuff.ExecuteTargetSelectBuff() Error!! situation is null!!!!!");
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return;
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}
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if (situation.IsTargetExists(base.SelectType))
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{
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AIBuffSimulationUtility.BuffTarget_old(situation, targets, field, playPtn, base.SelectType, buffInfo, isTemp);
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return;
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}
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AIVirtualCard aIVirtualCard = AISimulationRemovalUtility.SelectBestTargetForBuff(targets, buffInfo);
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if (aIVirtualCard != null)
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{
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AIBuffSimulationUtility.BuffSingle_old(aIVirtualCard, field, buffInfo, isTemp, playPtn, situation);
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}
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}
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private void ExecuteRandomSelectBuff(AIVirtualCard tagOwner, List<AIVirtualCard> targets, AISituationInfo situation, AIVirtualField field, List<int> playPtn, AIBuffExecutingInfo_old buffInfo, bool isTemp)
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{
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AIVirtualCardRealTargetInformation aIVirtualCardRealTargetInformation = situation.DequeueRealTargetInfo(tagOwner, field);
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if (aIVirtualCardRealTargetInformation == null || aIVirtualCardRealTargetInformation.TargetList.Count <= 0)
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{
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AIBuffSimulationUtility.BuffRandom_old(targets, field, playPtn, situation, buffInfo, isTemp);
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return;
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}
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AIVirtualCard aIVirtualCard = aIVirtualCardRealTargetInformation.TargetList[0];
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for (int i = 0; i < targets.Count; i++)
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{
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if (targets[i].IsSameCard(aIVirtualCard))
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{
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AIBuffSimulationUtility.BuffSingle_old(aIVirtualCard, field, buffInfo, isTemp, playPtn, situation);
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break;
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}
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}
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}
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public override void TargetLifePrediction(AIVirtualCard target, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, LifeRecord targetLifeRecord)
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{
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if (base.SelectType == AIScriptTokenArgType.ALL_SELECT && AIFilteringUtility.CheckMatchTargetFiltering(target, field.CardListSet.BothClassAndInplayCards, base.Filters, playPtn, owner, situation))
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{
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int num = (int)Life.EvalArg(owner, playPtn, field, situation);
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targetLifeRecord.MaxLife = Math.Max(targetLifeRecord.MaxLife + num, 0);
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if (targetLifeRecord.CurrentLife > targetLifeRecord.MaxLife)
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{
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targetLifeRecord.CurrentLife = targetLifeRecord.MaxLife;
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}
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}
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}
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public override void MultipleTargetLifePrediction(List<AIVirtualCard> targetList, AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<LifeRecord> lifeList)
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{
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if (base.SelectType != AIScriptTokenArgType.ALL_SELECT)
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{
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return;
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}
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int num = (int)Life.EvalArg(owner, playPtn, field, situation);
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for (int i = 0; i < targetList.Count; i++)
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{
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AIVirtualCard targetCard = targetList[i];
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LifeRecord lifeRecord = lifeList[i];
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if (AIFilteringUtility.CheckMatchTargetFiltering(targetCard, field.CardListSet.BothClassAndInplayCards, base.Filters, playPtn, owner, situation))
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{
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lifeRecord.MaxLife = Math.Max(lifeRecord.MaxLife + num, 0);
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if (lifeRecord.CurrentLife > lifeRecord.MaxLife)
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{
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lifeRecord.CurrentLife = lifeRecord.MaxLife;
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}
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}
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}
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[4]
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{
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AIScriptTokenArgType.ALL_SELECT,
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AIScriptTokenArgType.RANDOM_SELECT,
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AIScriptTokenArgType.TARGET_SELECT,
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AIScriptTokenArgType.SECOND_TARGET_SELECT
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};
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}
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public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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bool isAttackEffective = !Attack.IsZeroOrNone();
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return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective, isBlockDead);
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.BothInplayCards;
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}
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}
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