feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
87
SVSim.BattleEngine/Engine/Wizard/AITurnStartDamage.cs
Normal file
87
SVSim.BattleEngine/Engine/Wizard/AITurnStartDamage.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class AITurnStartDamage : AITurnStartTagArgument
|
||||
{
|
||||
private AIPolishConvertedExpression _damageAmount;
|
||||
|
||||
private AIPolishConvertedExpression _damageCount;
|
||||
|
||||
private const int DAMAGE_AMOUNT_ARG_OFFSET = 3;
|
||||
|
||||
private const int DAMAGE_COUNT_ARG_OFFSET = 2;
|
||||
|
||||
protected override int SELECT_TYPE_OFFSET => 4;
|
||||
|
||||
public AITurnStartDamage(string text)
|
||||
: base(text)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void InitExpressions(string text)
|
||||
{
|
||||
base.InitExpressions(text);
|
||||
_damageAmount = _exprList[_exprList.Count - 3];
|
||||
_damageCount = _exprList[_exprList.Count - 2];
|
||||
}
|
||||
|
||||
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
|
||||
{
|
||||
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
|
||||
if (targetsFromField == null || targetsFromField.Count <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int damageAmount = GetDamageAmount(tagOwner, field, playPtn, situation);
|
||||
int damageCount = GetDamageCount(tagOwner, field, playPtn, situation);
|
||||
switch (base.SelectType)
|
||||
{
|
||||
case AIScriptTokenArgType.ALL_SELECT:
|
||||
{
|
||||
for (int j = 0; j < damageCount; j++)
|
||||
{
|
||||
AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, damageAmount, situation);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AIScriptTokenArgType.RANDOM_SELECT:
|
||||
{
|
||||
for (int i = 0; i < damageCount; i++)
|
||||
{
|
||||
AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, damageAmount, situation);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CreateLegalSelectTypes()
|
||||
{
|
||||
base.LegalSelectTypes = new AIScriptTokenArgType[2]
|
||||
{
|
||||
AIScriptTokenArgType.ALL_SELECT,
|
||||
AIScriptTokenArgType.RANDOM_SELECT
|
||||
};
|
||||
}
|
||||
|
||||
private int GetDamageAmount(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
|
||||
{
|
||||
if (_damageAmount == null)
|
||||
{
|
||||
AIConsoleUtility.LogError("AITurnStartDamage.GetDamageAmount() error!! _damageAmount is null");
|
||||
return 0;
|
||||
}
|
||||
return (int)_damageAmount.EvalArg(tagOwner, playPtn, field, situation);
|
||||
}
|
||||
|
||||
private int GetDamageCount(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
|
||||
{
|
||||
if (_damageAmount == null)
|
||||
{
|
||||
AIConsoleUtility.LogError("AITurnStartDamage.GetDamageCount() error!! _damageAmount is null");
|
||||
return 0;
|
||||
}
|
||||
return (int)_damageCount.EvalArg(tagOwner, playPtn, field, situation);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user