feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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72
SVSim.BattleEngine/Engine/Wizard/AITurnEndToken.cs
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72
SVSim.BattleEngine/Engine/Wizard/AITurnEndToken.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AITurnEndToken : AIFiltersArgument, IAITurnEndArgument
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{
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private AIScriptTokenArgType _tokenSide;
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private AIPolishConvertedExpression _tokenCount;
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private const int DEFAULT_TOKEN_COUNT_INDEX_OFFSET = 3;
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private const int DEFAULT_IS_ALLY_TURN_OFFSET = 2;
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private const int TOKEN_SIDE_INDEX_OFFSET = 1;
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private int _realTokenCountIndexOffset;
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public bool IsAllyTurn { get; private set; }
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protected override int NON_FILTER_FIRST_OFFSET => _realTokenCountIndexOffset;
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public AITurnEndToken(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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InitExprList(text);
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int num = 0;
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if (AIPlayTagInitializingUtility.TryCreateTokenSideType(_exprList[_exprList.Count - 1], out var sideType))
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{
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_tokenSide = sideType;
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}
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else
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{
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_tokenSide = AIScriptTokenArgType.ALLY;
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num = 1;
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}
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int num2 = 2 - num;
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IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - num2);
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_realTokenCountIndexOffset = 3 - num;
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_tokenCount = _exprList[_exprList.Count - _realTokenCountIndexOffset];
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InitializeFilter();
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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AISummonTokenUtility.ExecuteSummonToken(GetTargetsFromField(tagOwner, field, playPtn, situation, isBlockDead: false), base.Filters, _tokenCount, _tokenSide, tagOwner, field, playPtn, situation);
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}
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public override List<AIVirtualCard> GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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return GetCandidateRange(field);
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.BothInplayCards;
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}
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public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple<int, int>[] allInplayStatusList)
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{
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return 0f;
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}
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protected override AITokenIdCollection CreateRegisterTokenPoolInfo(AIVirtualCard owner, List<int> idList)
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{
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return AISummonTokenUtility.CreateTokenIdCollectionFromIdList(owner, _tokenSide, idList, AITokenType.Default);
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}
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}
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