feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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using System.Collections.Generic;
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namespace Wizard;
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public class AITurnEndSetLeaderMaxLife : AIScriptArgumentExpressions, IAITurnEndArgument
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{
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private readonly int IS_ALLY_TURN_OFFSET = 1;
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private readonly int VALUE_OFFSET = 2;
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private readonly int SIDE_OFFSET = 3;
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private AIScriptTokenArgType _side;
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private AIPolishConvertedExpression _life;
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public bool IsAllyTurn { get; private set; }
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public AITurnEndSetLeaderMaxLife(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - IS_ALLY_TURN_OFFSET);
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_side = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SIDE_OFFSET]);
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_life = _exprList[_exprList.Count - VALUE_OFFSET];
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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int maxLife = (int)_life.EvalArg(tagOwner, playPtn, field, situation);
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AISetStatusSimulationUtility.SetLeaderMaxLife(tagOwner, maxLife, _side, field, situation);
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}
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public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple<int, int>[] allInplayStatusList)
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{
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AIVirtualField selfField = tagOwner.SelfField;
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(AIVirtualCard, AIVirtualCard) targetSideLeaders = AISetStatusSimulationUtility.GetTargetSideLeaders(tagOwner, selfField);
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if (targetSideLeaders.Item1 == null || targetSideLeaders.Item2 == null)
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{
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AIConsoleUtility.LogError("AITurnEndSetLeaderMaxLife.CalculateThreaten(): Failed to get the leader.");
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return 0f;
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}
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int changeLife = (int)_life.EvalArg(tagOwner, EnemyAI.EmptyPlayPtn, selfField);
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float num = 0f;
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switch (_side)
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{
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case AIScriptTokenArgType.ALLY:
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num += CalculateTargetLeader(tagOwner, targetSideLeaders.Item1, selfField, changeLife, ref allInplayStatusList);
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break;
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case AIScriptTokenArgType.OPPONENT:
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num += CalculateTargetLeader(tagOwner, targetSideLeaders.Item2, selfField, changeLife, ref allInplayStatusList);
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break;
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case AIScriptTokenArgType.BOTH:
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num += CalculateTargetLeader(tagOwner, targetSideLeaders.Item1, selfField, changeLife, ref allInplayStatusList);
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num += CalculateTargetLeader(tagOwner, targetSideLeaders.Item2, selfField, changeLife, ref allInplayStatusList);
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break;
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default:
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AIConsoleUtility.LogError($"AITurnEndSetLeaderMaxLife.CalculateThreaten(): Unexpected side type. type:{_side}");
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break;
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}
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return num;
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}
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private float CalculateTargetLeader(AIVirtualCard tagOwner, AIVirtualCard leader, AIVirtualField field, int changeLife, ref Tuple<int, int>[] allInplayStatusList)
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{
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int num = field.CardListSet.BothClassAndInplayCards.IndexOf(leader);
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int second = allInplayStatusList[num].second;
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if (second <= 0)
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{
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return 0f;
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}
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if (changeLife < 0)
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{
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changeLife = 0;
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}
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float result = 0f;
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if (changeLife < second)
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{
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result = AILeaderLifeEvaluationUtility.Evaluate(changeLife, second, leader.IsAlly, tagOwner.IsAlly);
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allInplayStatusList[num].second = changeLife;
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}
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return result;
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}
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}
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