feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
184
SVSim.BattleEngine/Engine/Wizard/AITargetSelectUtility.cs
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184
SVSim.BattleEngine/Engine/Wizard/AITargetSelectUtility.cs
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using System;
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using System.Collections.Generic;
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namespace Wizard;
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public static class AITargetSelectUtility
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{
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public static List<AIVirtualTargetSelectInfo> CreateAIVirtualSelectInfo(this AIVirtualCard owner, AIVirtualField field, AIVirtualTargetSelectAction situation)
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{
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List<AIVirtualTargetSelectInfo> resultList = null;
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AIVirtualTargetSelectInfo aIVirtualTargetSelectInfo = CreatePreprocessSelectInfo(owner, field, situation);
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if (aIVirtualTargetSelectInfo != null)
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{
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resultList = AIParamQuery.AddElementToList(aIVirtualTargetSelectInfo, resultList);
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}
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switch (situation.ActionType)
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{
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case AIOperationType.FUSION:
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{
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AIVirtualTargetSelectInfo aIVirtualTargetSelectInfo2 = owner.CreateFusionSelectInfo(field, situation);
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if (aIVirtualTargetSelectInfo2 != null)
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{
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resultList = AIParamQuery.AddElementToList(aIVirtualTargetSelectInfo2, resultList);
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}
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else
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{
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AIConsoleUtility.LogError("CreateAIVirtualSelectInfo error!! Cannot find fusion selectInfo of " + owner.CardName + " !!!!!");
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}
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break;
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}
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case AIOperationType.EVOLVE:
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RegisterEvoSelectInfo(owner, field, situation, ref resultList);
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break;
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case AIOperationType.PLAY:
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RegisterWhenPlaySelectInfo(owner, field, situation, ref resultList);
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break;
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}
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AIPreprocessSimulationUtility.ResetPreprocess(situation, field);
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return resultList;
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}
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private static AIVirtualTargetSelectInfo CreatePreprocessSelectInfo(AIVirtualCard owner, AIVirtualField field, AIVirtualTargetSelectAction situation)
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{
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AIScriptTokenArgType aIScriptTokenArgType = AIPreprocessSimulationUtility.ConvertAIOperationTypeToTiming(situation.ActionType);
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if (aIScriptTokenArgType != AIScriptTokenArgType.NONE)
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{
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AIPreprocessSimulationUtility.SimulatePreprocess(situation.Actor, situation, field, aIScriptTokenArgType, isPseudo: true);
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if (situation.PreprocessRecorder.TotalBurialCount > 0)
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{
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AIVirtualTargetSelectInfo burialSelectInfo = owner.GetBurialSelectInfo(field, situation);
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if (burialSelectInfo != null)
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{
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return burialSelectInfo;
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}
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}
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}
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return null;
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}
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private static AIVirtualTargetSelectInfo CreateFusionSelectInfo(this AIVirtualCard owner, AIVirtualField field, AIVirtualTargetSelectAction situation)
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{
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if (owner.TagCollectionContainer.HasTag(AIPlayTagType.Fusion))
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{
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return owner.TagCollectionContainer.FusionTags.GetSelectInfo(owner, field, situation);
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}
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return null;
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}
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private static AIVirtualTargetSelectInfo CreateChoiceSelectInfoAndGetRealActor(AIVirtualCard owner, AIVirtualField field, AIVirtualTargetSelectAction situation, out AIVirtualCard realActor)
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{
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realActor = owner;
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AIVirtualTargetSelectInfo choiceSelectInfo = owner.GetChoiceSelectInfo(field, situation);
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if (choiceSelectInfo != null)
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{
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if (situation.IsChoiceAndChangeActor(field))
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{
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if (!situation.Actor.IsSameCard(owner))
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{
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realActor = situation.Actor;
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situation.SetChoicedTargetInInfo(situation.Actor);
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}
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else
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{
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AISelectedTargetInfo choiceTargets = choiceSelectInfo.GetChoiceTargets(owner, field, null, situation);
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if (choiceTargets != null && choiceTargets.HasTarget)
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{
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AIVirtualCard firstTarget = choiceTargets.FirstTarget;
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situation.SetActor(firstTarget);
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situation.SetChoicedMultipleTargetInInfo(choiceTargets.Targets);
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realActor = AITokenManager.ProcessToken(firstTarget.BaseCard, field);
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}
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}
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}
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}
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else
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{
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realActor = situation.Actor;
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}
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return choiceSelectInfo;
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}
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private static void RegisterEvoSelectInfo(AIVirtualCard actor, AIVirtualField field, AIVirtualTargetSelectAction situation, ref List<AIVirtualTargetSelectInfo> resultList)
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{
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AIVirtualCard realActor;
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AIVirtualTargetSelectInfo aIVirtualTargetSelectInfo = CreateChoiceSelectInfoAndGetRealActor(actor, field, situation, out realActor);
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if (aIVirtualTargetSelectInfo != null)
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{
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resultList = AIParamQuery.AddElementToList(aIVirtualTargetSelectInfo, resultList);
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}
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if (realActor.TagCollectionContainer.HasTagCollection(TagCollectionType.WhenEvo))
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{
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((IAITargetSelectTagCollection)realActor.TagCollectionContainer.EvoTags).AddSelectInfoToSelectInfoList(realActor, field, (AISituationInfo)situation, ref resultList);
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}
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}
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private static void RegisterWhenPlaySelectInfo(AIVirtualCard actor, AIVirtualField field, AIVirtualTargetSelectAction situation, ref List<AIVirtualTargetSelectInfo> resultList)
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{
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AIVirtualCard realActor;
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AIVirtualTargetSelectInfo aIVirtualTargetSelectInfo = CreateChoiceSelectInfoAndGetRealActor(actor, field, situation, out realActor);
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if (aIVirtualTargetSelectInfo != null)
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{
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resultList = AIParamQuery.AddElementToList(aIVirtualTargetSelectInfo, resultList);
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}
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if (realActor.TagCollectionContainer.HasTagCollection(TagCollectionType.Fanfare))
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{
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realActor.TagCollectionContainer.FanfareTags.AddSelectInfoToSelectInfoList(realActor, field, situation, ref resultList);
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}
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if (realActor.TagCollectionContainer.HasTagCollection(TagCollectionType.Play))
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{
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realActor.TagCollectionContainer.PlayTags.AddSelectInfoToSelectInfoList(realActor, field, situation, ref resultList);
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}
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}
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public static List<AIVirtualCard> GetProspectedTargetWithPlayPtnUsableCardCheck(List<AIVirtualCard> candidates, AIVirtualField field, AIVirtualTargetSelectAction situation, AISinglePlayptnRecord playPtnRecord, int selectCount, Func<AIVirtualCard, AIVirtualField, List<int>, AIVirtualTargetSelectAction, float> skillValue, out bool isBreakPlayptn)
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{
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isBreakPlayptn = false;
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if (candidates == null || candidates.Count <= 0)
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{
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return null;
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}
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List<AIVirtualCard> list = new List<AIVirtualCard>();
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List<float> list2 = new List<float>();
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for (int i = 0; i < candidates.Count; i++)
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{
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AIVirtualCard aIVirtualCard = candidates[i];
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if (aIVirtualCard.IsSameCard(situation.Actor) || aIVirtualCard.IsSameCard(situation.OriginalCard))
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{
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continue;
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}
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float num = skillValue(aIVirtualCard, field, playPtnRecord.PlayPtn, situation);
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if (playPtnRecord.IsUsableHandCard(aIVirtualCard))
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{
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num += 100f;
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}
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if (list.Count < selectCount)
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{
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list.Add(aIVirtualCard);
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list2.Add(num);
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continue;
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}
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for (int j = 0; j < list2.Count; j++)
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{
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float num2 = list2[j];
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AIVirtualCard aIVirtualCard2 = list[j];
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if (num > num2)
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{
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list2[j] = num;
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list[j] = aIVirtualCard;
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num = num2;
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aIVirtualCard = aIVirtualCard2;
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}
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}
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}
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if (list.Count < selectCount)
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{
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return null;
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}
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if (!playPtnRecord.IsAllTargetsUsableHandCard(list))
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{
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isBreakPlayptn = true;
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}
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return list;
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}
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}
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