feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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89
SVSim.BattleEngine/Engine/Wizard/AISummonBuff.cs
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89
SVSim.BattleEngine/Engine/Wizard/AISummonBuff.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AISummonBuff : AIFiltersArgument
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{
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private const int SELECT_TYPE_OFFSET = 4;
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private const int ATK_BUFF_OFFSET = 3;
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private const int LIFE_BUFF_OFFSET = 2;
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private const int PERM_OR_TEMP_OFFSET = 1;
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private readonly AIScriptTokenArgType[] _legalSelectTypeArgs = new AIScriptTokenArgType[2]
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{
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AIScriptTokenArgType.ALL_SELECT,
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AIScriptTokenArgType.FIRST_SELECT
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};
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public AIPolishConvertedExpression AtkBuff { get; private set; }
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public AIPolishConvertedExpression LifeBuff { get; private set; }
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public bool IsTemp { get; private set; }
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protected override int NON_FILTER_FIRST_OFFSET => 4;
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public AIScriptTokenArgType SelectTypeArg { get; private set; }
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public AISummonBuff(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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AtkBuff = _exprList[_exprList.Count - 3];
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LifeBuff = _exprList[_exprList.Count - 2];
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AIScriptTokenArgType argumentType = ((AIScriptArgumentToken)_exprList[_exprList.Count - 1].TokenList[0]).ArgumentType;
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if (argumentType != AIScriptTokenArgType.PERM)
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{
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_ = 138;
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}
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IsTemp = argumentType == AIScriptTokenArgType.TEMP;
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SelectTypeArg = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 4], _legalSelectTypeArgs);
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if (SelectTypeArg != AIScriptTokenArgType.ALL_SELECT && SelectTypeArg != AIScriptTokenArgType.FIRST_SELECT)
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{
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AIConsoleUtility.LogError("AISummonBuff SelectType Error!! ALL_SELECT or FIRST_SELECT =" + SelectTypeArg);
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}
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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if (situation == null || situation.Actor == null)
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{
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return;
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}
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, AtkBuff, LifeBuff);
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switch (SelectTypeArg)
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{
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case AIScriptTokenArgType.FIRST_SELECT:
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AIBuffSimulationUtility.BuffFirst_old(targetsFromField, field, buffExecutingInfo_old, IsTemp, playPtn, situation);
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break;
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case AIScriptTokenArgType.ALL_SELECT:
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AIBuffSimulationUtility.BuffAll_old(targetsFromField, field, buffExecutingInfo_old, IsTemp, playPtn, situation);
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break;
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default:
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AIConsoleUtility.LogError(string.Format("AISummonBuff : ILlegal SelectType ({0}) owner ({1})", SelectTypeArg, (tagOwner != null) ? tagOwner.CardName : ""));
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break;
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}
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}
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}
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public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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bool isAttackEffective = !AtkBuff.IsZeroOrNone();
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return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective, isBlockDead);
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.AllReferableCards;
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}
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}
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