feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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57
SVSim.BattleEngine/Engine/Wizard/AIPlayPtnUtility.cs
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57
SVSim.BattleEngine/Engine/Wizard/AIPlayPtnUtility.cs
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using System.Collections.Generic;
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namespace Wizard;
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public static class AIPlayPtnUtility
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{
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public static bool IsInPlayPtn(AIVirtualCard card, List<int> playPtn)
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{
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AIVirtualField selfField = card.SelfField;
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for (int i = 0; i < playPtn.Count; i++)
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{
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if (selfField.AllyHandCards[playPtn[i]].IsSameCard(card))
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{
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return true;
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}
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}
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return false;
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}
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public static int GetBeforePlayPtnCount(List<AIScriptTokenBase> filters, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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if (playPtn == null || playPtn.Count <= 0)
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{
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return 0;
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}
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int num = -1;
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AIVirtualField selfField = tagOwner.SelfField;
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for (int i = 0; i < playPtn.Count; i++)
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{
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if (selfField.AllyHandCards[playPtn[i]].IsSameCard(tagOwner))
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{
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num = i;
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break;
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}
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}
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if (num == -1)
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{
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return 0;
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}
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return GetPlayPtnCardCount(filters, tagOwner, playPtn.GetRange(0, num), situation);
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}
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public static int GetPlayPtnCardCount(List<AIScriptTokenBase> filters, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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if (playPtn == null || playPtn.Count <= 0)
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{
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return 0;
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}
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AIVirtualField selfField = tagOwner.SelfField;
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List<AIVirtualCard> list = new List<AIVirtualCard>();
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for (int i = 0; i < playPtn.Count; i++)
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{
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list.Add(selfField.AllyHandCards[playPtn[i]]);
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}
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return AIFilteringUtility.MultipleFiltering(list, filters, tagOwner, playPtn, situation)?.Count ?? 0;
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}
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}
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