feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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68
SVSim.BattleEngine/Engine/Wizard/AIOtherWhenPlayToken.cs
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68
SVSim.BattleEngine/Engine/Wizard/AIOtherWhenPlayToken.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIOtherWhenPlayToken : AIOtherWhenPlayTagArgument
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{
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private AIPolishConvertedExpression _tokenCountArg;
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private AIScriptTokenArgType _sideType;
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private const int TOKEN_COUNT_ARG_OFFSET = 1;
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protected override int NON_FILTER_FIRST_OFFSET => 1;
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public AIOtherWhenPlayToken(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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InitExprList(text);
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InitializeFilters();
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_tokenCountArg = _exprList[_exprList.Count - 1];
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_sideType = AIScriptTokenArgType.ALLY;
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}
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protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
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if (targets != null && targets.Count > 0)
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{
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int tokenCount = GetTokenCount(tagOwner, field, playPtn, situation);
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AISummonTokenUtility.GetBothSideTokenIdListFromFilter(tagOwner, field, targets, base.TargetFilters, AITokenType.Default, _sideType, AIScriptTokenArgType.ALL_SELECT, tokenCount, playPtn, situation).SummonAllTokenToField(field, tagOwner, situation);
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}
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}
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private int GetTokenCount(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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if (_tokenCountArg == null)
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{
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AIConsoleUtility.LogError("AIOtherWhenPlayToken.GetTokenCount() error!! _tokenCountArg is null");
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return 0;
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}
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return (int)_tokenCountArg.EvalArg(tagOwner, playPtn, field, situation);
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}
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protected override List<AIVirtualCard> GetTargets(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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return GetCandidateRange(field);
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}
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public List<AITokenInformation> GetAllySideTokenIds(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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return GetBothSideTokenIdCollection(tagOwner, field, playPtn, situation)?.AllyTokenIdList;
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}
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public AITokenIdCollection GetBothSideTokenIdCollection(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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List<AIVirtualCard> targets = GetTargets(tagOwner, field, playPtn, situation);
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if (targets == null || targets.Count <= 0)
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{
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return null;
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}
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int tokenCount = GetTokenCount(tagOwner, field, playPtn, situation);
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return AISummonTokenUtility.GetBothSideTokenIdListFromFilter(tagOwner, field, targets, base.TargetFilters, AITokenType.Default, _sideType, AIScriptTokenArgType.ALL_SELECT, tokenCount, playPtn, situation);
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}
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}
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