feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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136
SVSim.BattleEngine/Engine/Wizard/AIOtherSummonKeywordSkill.cs
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136
SVSim.BattleEngine/Engine/Wizard/AIOtherSummonKeywordSkill.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIOtherSummonKeywordSkill : AITriggerAndTargetFiltersTagBase
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{
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private AIScriptTokenArgType _stopTiming;
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private AIScriptTokenArgType _skillType;
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public AIScriptTokenArgType SelectType { get; protected set; }
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protected virtual int StopTimingOffset => 1;
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private int DEFAULT_SELECT_TYPE_OFFSET => 2;
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protected virtual int SELECT_TYPE_OFFSET { get; set; }
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protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_OFFSET;
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public AIOtherSummonKeywordSkill(string text, AIScriptTokenArgType skill)
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: base(text)
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{
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_skillType = skill;
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}
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protected override void InitExpressions(string text)
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{
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InitExprList(text);
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_stopTiming = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - StopTimingOffset]);
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int num = 0;
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if (!IsImplementedStopTiming(_stopTiming))
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{
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num = 1;
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_stopTiming = AIScriptTokenArgType.NONE;
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}
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SELECT_TYPE_OFFSET = DEFAULT_SELECT_TYPE_OFFSET - num;
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SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], base.LegalSelectTypes);
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if (!IsImplementedSelecvtType(SelectType))
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{
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SelectType = AIScriptTokenArgType.ALL_SELECT;
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}
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InitializeFilters();
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.AllReferableCards;
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}
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protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
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if (targets != null && targets.Count > 0)
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{
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switch (SelectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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AISkillSimulationUtility.GiveSkillToAll(targets, field, _skillType);
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break;
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}
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SetSkillStopPreprocess(targets, field);
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}
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
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}
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private bool IsImplementedSelecvtType(AIScriptTokenArgType type)
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{
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return type == AIScriptTokenArgType.ALL_SELECT;
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}
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private bool IsImplementedStopTiming(AIScriptTokenArgType timing)
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{
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if (timing != AIScriptTokenArgType.WHEN_LEAVE)
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{
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return timing == AIScriptTokenArgType.NONE;
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}
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return true;
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}
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protected override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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if (AISkillSimulationUtility.IsFollowerOnlySkillType(_skillType))
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{
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return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.TargetFilters, playPtn, situation, isBlockDead);
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}
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return base.GetFilteredTargets(candidates, tagOwner, playPtn, situation, isBlockDead);
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}
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public float GetQuickBonus(AIVirtualCard playCard, AIVirtualField field, List<int> playPtn, AIVirtualCard tagOwner, AISituationInfo situation)
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{
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if (_skillType != AIScriptTokenArgType.QUICK)
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{
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return 0f;
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}
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if (!CheckTriggerLegal(playCard, tagOwner, playPtn, situation))
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{
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return 0f;
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}
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if (AIFilteringUtility.CheckMatchTargetFiltering(playCard, field.AllyHandCards, base.TargetFilters, playPtn, tagOwner, situation))
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{
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return AIInstantAttackUtility.EvalInstantAttack(playCard.Attack, playCard.Life, playCard.MaxAttackableCount, playPtn, playCard, situation);
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}
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return 0f;
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}
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protected void SetSkillStopPreprocess(List<AIVirtualCard> targets, AIVirtualField field)
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{
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if (targets != null && targets.Count > 0 && _stopTiming == AIScriptTokenArgType.WHEN_LEAVE)
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{
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WhenLeaveStop(targets, field);
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}
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}
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private void WhenLeaveStop(List<AIVirtualCard> targets, AIVirtualField field)
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{
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if (_skillType != AIScriptTokenArgType.UNTOUCHABLE)
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{
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return;
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}
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foreach (AIVirtualCard target in targets)
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{
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WhenLeaveStopUntouchable(target, field);
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}
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}
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private void WhenLeaveStopUntouchable(AIVirtualCard card, AIVirtualField field)
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{
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AIUntouchableStopPreprocessOption option = new AIUntouchableStopPreprocessOption(card);
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field.TagPreprocessContainer.AppendLeaveStopInfo(option, card);
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}
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}
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