feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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109
SVSim.BattleEngine/Engine/Wizard/AIOtherEvoDestroy.cs
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109
SVSim.BattleEngine/Engine/Wizard/AIOtherEvoDestroy.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIOtherEvoDestroy : AIOtherEvoTagArgument
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{
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private AIPolishConvertedExpression _selectCount;
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private int _expectedSelectCountArgOffset;
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private static int SELECT_COUNT_OFFSET => 1;
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protected override int SELECT_TYPE_ARG_OFFSET => _expectedSelectCountArgOffset + 1;
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public AIOtherEvoDestroy(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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InitExprList(text);
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InitializeSelectCount();
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InitializeFilters();
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base.SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_ARG_OFFSET], base.LegalSelectTypes);
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}
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public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
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{
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if (candidate.IsIndependent || candidate.IsIndestructible)
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{
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return false;
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}
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return IsCertainlyIncludeTarget(owner, candidate, situation);
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.BothInplayCards;
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}
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protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
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switch (base.SelectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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AISkillSimulationUtility.DestroyAll(targets, field, situation);
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break;
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case AIScriptTokenArgType.RANDOM_SELECT:
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case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
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{
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int selectCount = GetSelectCount(tagOwner, field, playPtn, situation);
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AISkillSimulationUtility.DestroyRandom(targets, tagOwner, field, playPtn, situation, selectCount);
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break;
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}
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case AIScriptTokenArgType.TARGET_SELECT:
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break;
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}
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}
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public override AIRemovalType GetRemovalType()
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{
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return AIRemovalType.Destroy;
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[3]
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{
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AIScriptTokenArgType.ALL_SELECT,
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AIScriptTokenArgType.RANDOM_SELECT,
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AIScriptTokenArgType.RANDOM_MULTI_SELECT
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};
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}
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protected override bool CheckIsCandidateSelectedBySelectType(List<AIVirtualCard> targets, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AIVirtualCard candidate)
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{
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if (base.SelectType == AIScriptTokenArgType.RANDOM_MULTI_SELECT)
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{
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return targets.Count <= GetSelectCount(tagOwner, field, playPtn, situation);
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}
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return base.CheckIsCandidateSelectedBySelectType(targets, tagOwner, field, playPtn, situation, candidate);
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}
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protected virtual void InitializeSelectCount()
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{
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_selectCount = null;
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_expectedSelectCountArgOffset = SELECT_COUNT_OFFSET;
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AIPolishConvertedExpression aIPolishConvertedExpression = _exprList[_exprList.Count - _expectedSelectCountArgOffset];
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if (aIPolishConvertedExpression.IsMathematicExpress())
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{
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_selectCount = aIPolishConvertedExpression;
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}
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if (_selectCount == null)
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{
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_expectedSelectCountArgOffset = SELECT_COUNT_OFFSET - 1;
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}
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}
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private int GetSelectCount(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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if (_selectCount == null)
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{
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return 1;
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}
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return (int)_selectCount.EvalArg(owner, playPtn, field, situation);
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}
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}
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