feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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100
SVSim.BattleEngine/Engine/Wizard/AIOtherEvoDamage.cs
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100
SVSim.BattleEngine/Engine/Wizard/AIOtherEvoDamage.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIOtherEvoDamage : AIOtherEvoTagArgument
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{
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private AIPolishConvertedExpression _damage;
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private AIPolishConvertedExpression _count;
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private const int DAMAGE_ARG_OFFSET = 2;
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private const int COUNT_ARG_OFFSET = 1;
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protected override int SELECT_TYPE_ARG_OFFSET => 3;
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public AIOtherEvoDamage(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_damage = _exprList[_exprList.Count - 2];
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_count = _exprList[_exprList.Count - 1];
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}
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public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
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{
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if (candidate.IsIndependent)
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{
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return false;
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}
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AIVirtualField selfField = owner.SelfField;
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List<int> bestPlayPtn = selfField.BestPlayPtn;
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if (!IsCertainlyIncludeTarget(owner, candidate, situation))
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{
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return false;
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}
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int damage = GetDamage(owner, selfField, bestPlayPtn, situation);
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int count = GetCount(owner, selfField, bestPlayPtn, situation);
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return candidate.SimulateDamageAmount(damage, isSkillDamage: true, owner.IsSpell) * count >= candidate.Life;
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}
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protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
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if (targets == null || targets.Count <= 0)
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{
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return;
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}
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int damage = GetDamage(tagOwner, field, playPtn, situation);
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int count = GetCount(tagOwner, field, playPtn, situation);
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switch (base.SelectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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{
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for (int j = 0; j < count; j++)
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{
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AIDamageSimulationUtility.DamageAll(targets, tagOwner, field, damage, situation);
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}
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break;
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}
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case AIScriptTokenArgType.RANDOM_SELECT:
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{
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for (int i = 0; i < count; i++)
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{
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AIDamageSimulationUtility.DamageRandom(targets, tagOwner, field, damage, situation);
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}
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break;
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}
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}
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}
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public override AIRemovalType GetRemovalType()
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{
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return AIRemovalType.Damage;
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}
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private int GetDamage(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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if (_damage == null)
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{
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AIConsoleUtility.LogError("AIOtherEvoDamage error!! _damage is null");
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return 0;
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}
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return (int)_damage.EvalArg(tagOwner, playPtn, field, situation);
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}
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private int GetCount(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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if (_count == null)
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{
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AIConsoleUtility.LogError("AIOtherEvoDamage error!! _count is null");
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return 0;
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}
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return (int)_count.EvalArg(tagOwner, playPtn, field, situation);
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}
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}
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