feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
124
SVSim.BattleEngine/Engine/Wizard/AIOtherAttackBuff.cs
Normal file
124
SVSim.BattleEngine/Engine/Wizard/AIOtherAttackBuff.cs
Normal file
@@ -0,0 +1,124 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class AIOtherAttackBuff : AIWhenAttackSelfAndOtherTagArgument
|
||||
{
|
||||
private AIScriptTokenArgType _selectType;
|
||||
|
||||
private AIPolishConvertedExpression _attack;
|
||||
|
||||
private AIPolishConvertedExpression _life;
|
||||
|
||||
private AIScriptTokenArgType _tempOrPerm;
|
||||
|
||||
private readonly int TEMP_OR_PERM_ARG_OFFSET = 1;
|
||||
|
||||
private readonly int LIFE_ARG_OFFSET = 2;
|
||||
|
||||
private readonly int ATTACK_ARG_OFFSET = 3;
|
||||
|
||||
private readonly int SELECT_TYPE_OFFSET = 4;
|
||||
|
||||
protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_OFFSET;
|
||||
|
||||
public override bool IsActivateWhenEvalInstantAttack => true;
|
||||
|
||||
public AIOtherAttackBuff(string text)
|
||||
: base(text)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void InitExpressions(string text)
|
||||
{
|
||||
base.InitExpressions(text);
|
||||
_selectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], base.LegalSelectTypes);
|
||||
_tempOrPerm = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - TEMP_OR_PERM_ARG_OFFSET], AIBuffEvaluationUtility.LEGAL_TEMP_OR_PERM_ARGUMENTS);
|
||||
_attack = _exprList[_exprList.Count - ATTACK_ARG_OFFSET];
|
||||
_life = _exprList[_exprList.Count - LIFE_ARG_OFFSET];
|
||||
}
|
||||
|
||||
protected override void CreateLegalSelectTypes()
|
||||
{
|
||||
base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
|
||||
}
|
||||
|
||||
protected override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
|
||||
{
|
||||
bool isAttackEffective = !_attack.IsZeroOrNone();
|
||||
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.TargetFilters, playPtn, situation, isAttackEffective, isBlockDead);
|
||||
}
|
||||
|
||||
protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
|
||||
{
|
||||
base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
|
||||
if (targets != null && targets.Count > 0)
|
||||
{
|
||||
AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, _attack, _life);
|
||||
bool isTemp = _tempOrPerm == AIScriptTokenArgType.TEMP;
|
||||
if (_selectType == AIScriptTokenArgType.ALL_SELECT)
|
||||
{
|
||||
AIBuffSimulationUtility.BuffAll_old(targets, field, buffExecutingInfo_old, isTemp, playPtn, situation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterBuffInfo(AISimulationBuffInfoCollection collection, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, ulong tagHash)
|
||||
{
|
||||
AIVirtualCard actor = situation.Actor;
|
||||
if (!CheckTriggerLegal(actor, tagOwner, playPtn, situation))
|
||||
{
|
||||
return;
|
||||
}
|
||||
List<AIVirtualCard> targets = GetTargets(tagOwner, field, playPtn, situation);
|
||||
if (targets != null && targets.Count > 0)
|
||||
{
|
||||
AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, _attack, _life);
|
||||
if (!buffExecutingInfo_old.IsMultiplyAttack && !buffExecutingInfo_old.IsMultiplyLife)
|
||||
{
|
||||
bool num = _tempOrPerm == AIScriptTokenArgType.TEMP;
|
||||
int attackValue = buffExecutingInfo_old.AttackValue;
|
||||
int lifeValue = buffExecutingInfo_old.LifeValue;
|
||||
AISimulationBuffInfo buffInfo = (num ? new AISimulationBuffInfo(attackValue, lifeValue, attackValue, lifeValue) : new AISimulationBuffInfo(0, 0, attackValue, lifeValue));
|
||||
collection.Add(tagHash, targets, buffInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Tuple<int, int> GetBuff(AIVirtualCard tagOwner, AIVirtualField field, AISituationInfo situation, List<int> playPtn)
|
||||
{
|
||||
int first = (int)_attack.EvalArg(tagOwner, playPtn, field, situation);
|
||||
int second = (int)_life.EvalArg(tagOwner, playPtn, field, situation);
|
||||
return new Tuple<int, int>(first, second);
|
||||
}
|
||||
|
||||
public override void PseudoSimulateForEvalInstantAttack(AIVirtualCard tagOwner, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, EvalInstantAttackInformation information)
|
||||
{
|
||||
AIVirtualCard actor = situation.Actor;
|
||||
if (!CheckTriggerLegal(actor, tagOwner, playPtn, situation))
|
||||
{
|
||||
return;
|
||||
}
|
||||
List<AIVirtualCard> targets = GetTargets(tagOwner, field, playPtn, situation);
|
||||
if (targets == null || targets.Count <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
bool flag = actor.IsSameCardIncluded(targets);
|
||||
bool flag2 = situation.AttackTarget.IsSameCardIncluded(targets);
|
||||
if (flag || flag2)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
int attack = (int)_attack.EvalArg(tagOwner, playPtn, field, situation);
|
||||
int life = (int)_life.EvalArg(tagOwner, playPtn, field, situation);
|
||||
information.AddAttackerWhenAttackBuff(attack, life);
|
||||
}
|
||||
if (flag2)
|
||||
{
|
||||
int value = (int)_life.EvalArg(tagOwner, playPtn, field, situation);
|
||||
information.AddTargetLifeBuff(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user