feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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58
SVSim.BattleEngine/Engine/Wizard/AILastwordSetStatus.cs
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58
SVSim.BattleEngine/Engine/Wizard/AILastwordSetStatus.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AILastwordSetStatus : AIFiltersAndSelectTypeArgument
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{
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private AIPolishConvertedExpression _attackArgument;
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private AIPolishConvertedExpression _lifeArgument;
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private readonly int ATTACK_ARG_OFFSET = 2;
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private readonly int LIFE_ARG_OFFSET = 1;
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protected override int SELECT_TYPE_OFFSET => 3;
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protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_OFFSET;
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public AILastwordSetStatus(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_attackArgument = _exprList[_exprList.Count - ATTACK_ARG_OFFSET];
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_lifeArgument = _exprList[_exprList.Count - LIFE_ARG_OFFSET];
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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int attack = (int)_attackArgument.EvalArg(tagOwner, playPtn, tagOwner.SelfField);
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int life = (int)_lifeArgument.EvalArg(tagOwner, playPtn, tagOwner.SelfField);
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if (base.SelectType == AIScriptTokenArgType.ALL_SELECT)
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{
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AISkillSimulationUtility.SetStatusAll(targetsFromField, attack, life, situation);
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}
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else
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{
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AIConsoleUtility.LogError("AILastwordSetStatus Error!! SelecyType " + base.SelectType.ToString() + " is illegal!!!!!");
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}
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}
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.AllReferableCards;
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}
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}
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