feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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39
SVSim.BattleEngine/Engine/Wizard/AIFusionMetamorphose.cs
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39
SVSim.BattleEngine/Engine/Wizard/AIFusionMetamorphose.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIFusionMetamorphose : AIScriptArgumentExpressions
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{
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private int _targetId;
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public AIFusionMetamorphose(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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if (_exprList.Count <= 0 || _exprList.Count > 1)
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{
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_targetId = -1;
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AIConsoleUtility.LogError($"AIFusionMetamorphose(): Arg count is out of range. Please check the value. count:{_exprList.Count}");
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}
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else
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{
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_targetId = _exprList[0].EvalID();
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}
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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if (situation == null || situation.ActionType != AIOperationType.FUSION)
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{
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AIConsoleUtility.LogError("AIFusionMetamorphose.Execute(): Situation is not FUSION action type.");
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}
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else if (_targetId > 0)
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{
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AIMetamorphoseSimulationUtility.MetamorphoseHandOnVirtualField(situation.Actor, _targetId, tagOwner, field);
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}
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}
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}
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