feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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53
SVSim.BattleEngine/Engine/Wizard/AIFirstMoveBonus.cs
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53
SVSim.BattleEngine/Engine/Wizard/AIFirstMoveBonus.cs
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namespace Wizard;
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public class AIFirstMoveBonus : AIScriptArgumentExpressions
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{
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private AIPolishConvertedExpression valueArg;
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private readonly int BONUS_VALUE_START_INDEX = 1;
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public AIScriptTokenArgType ActionArgType { get; private set; }
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public AIFirstMoveBonus(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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if (_exprList.Count <= BONUS_VALUE_START_INDEX)
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{
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AIConsoleUtility.LogError($"AIFirstMoveBonus Argument Error!! Arg count is not enough !! [count:{_exprList.Count}]");
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return;
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}
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for (int i = 0; i < _exprList.Count - BONUS_VALUE_START_INDEX; i++)
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{
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if (IsLegalArgType(_exprList[i], out var argType))
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{
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ActionArgType = argType;
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}
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else
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{
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AIConsoleUtility.LogError($"AIFirstMoveBonus ArgType Expression Error!! ArgType [{argType}] is Ilegal!");
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}
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}
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valueArg = _exprList[_exprList.Count - BONUS_VALUE_START_INDEX];
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}
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public float GetEvaluateValue(AIVirtualCard tagOwner, AISituationInfo situation)
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{
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return valueArg.EvalArg(tagOwner, EnemyAI.EmptyPlayPtn, tagOwner.SelfField, situation);
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}
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private bool IsLegalArgType(AIPolishConvertedExpression arg, out AIScriptTokenArgType argType)
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{
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argType = GetFirstTokenArgType(arg);
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AIScriptTokenArgType aIScriptTokenArgType = argType;
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if (aIScriptTokenArgType == AIScriptTokenArgType.ALL || (uint)(aIScriptTokenArgType - 161) <= 1u)
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{
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return true;
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}
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return false;
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}
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}
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