feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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83
SVSim.BattleEngine/Engine/Wizard/AIEvoGiveBasicSkill.cs
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83
SVSim.BattleEngine/Engine/Wizard/AIEvoGiveBasicSkill.cs
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using System.Collections.Generic;
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using System.Linq;
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namespace Wizard;
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public class AIEvoGiveBasicSkill : AIEvoTagArgument
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{
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private readonly AIScriptTokenArgType _skillType;
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public AIEvoGiveBasicSkill(string text, AIScriptTokenArgType skillType)
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: base(text)
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{
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_skillType = skillType;
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RegisterDefaultTargetFiltersBySkillType();
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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switch (base.SelectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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AISkillSimulationUtility.GiveSkillToAll(targetsFromField, field, _skillType);
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break;
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case AIScriptTokenArgType.TARGET_SELECT:
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case AIScriptTokenArgType.SECOND_TARGET_SELECT:
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{
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int selectCount = GetSelectCount(tagOwner, field, playPtn, situation);
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AISkillSimulationUtility.ExecuteTargetSelectGiveSkill(targetsFromField, tagOwner, field, playPtn, situation, _skillType, base.SelectType, selectCount);
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break;
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}
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default:
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AIConsoleUtility.LogError("AIEvoGiveBasicSkill SelectType Error!! SelectType cannot be " + base.SelectType);
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break;
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}
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}
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}
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public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
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{
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return false;
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[3]
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{
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AIScriptTokenArgType.ALL_SELECT,
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AIScriptTokenArgType.TARGET_SELECT,
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AIScriptTokenArgType.SECOND_TARGET_SELECT
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};
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}
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private void RegisterDefaultTargetFiltersBySkillType()
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{
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AIScriptTokenArgType skillType = _skillType;
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if ((uint)(skillType - 33) <= 1u || skillType == AIScriptTokenArgType.GUARD)
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{
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AIScriptArgumentToken followerToken = new AIScriptArgumentToken(AIScriptTokenArgType.FOLLOWER, isNot: false);
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if (base.Filters == null || !base.Filters.Any((AIScriptTokenBase f) => f.IsEqual(followerToken)))
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{
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base.Filters = AIParamQuery.AddElementToList(followerToken, base.Filters);
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}
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}
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}
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protected override List<AIVirtualCard> GetBaseFilteringCards(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead)
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{
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return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.Filters, playPtn, situation, isBlockDead);
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.AllReferableCards;
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}
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}
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