feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
122
SVSim.BattleEngine/Engine/Wizard/AIEvoDamage.cs
Normal file
122
SVSim.BattleEngine/Engine/Wizard/AIEvoDamage.cs
Normal file
@@ -0,0 +1,122 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class AIEvoDamage : AIEvoTagArgument
|
||||
{
|
||||
private AIPolishConvertedExpression _damage;
|
||||
|
||||
private AIPolishConvertedExpression _count;
|
||||
|
||||
private readonly int COUNT_ARG_OFFSET = 1;
|
||||
|
||||
private readonly int DAMAGE_ARG_OFFSET = 2;
|
||||
|
||||
private int _countTemp;
|
||||
|
||||
protected override int SELECT_TYPE_OFFSET => 3;
|
||||
|
||||
public AIEvoDamage(string text)
|
||||
: base(text)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void InitExpressions(string text)
|
||||
{
|
||||
base.InitExpressions(text);
|
||||
_damage = _exprList[_exprList.Count - DAMAGE_ARG_OFFSET];
|
||||
_count = _exprList[_exprList.Count - COUNT_ARG_OFFSET];
|
||||
}
|
||||
|
||||
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
|
||||
{
|
||||
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
|
||||
if (targetsFromField == null || targetsFromField.Count <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int num = (int)_damage.EvalArg(tagOwner, playPtn, field, situation);
|
||||
int num2 = (int)_count.EvalArg(tagOwner, playPtn, field, situation);
|
||||
switch (base.SelectType)
|
||||
{
|
||||
case AIScriptTokenArgType.ALL_SELECT:
|
||||
{
|
||||
for (int j = 0; j < num2; j++)
|
||||
{
|
||||
AIDamageSimulationUtility.DamageAll(targetsFromField, tagOwner, field, num, situation);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AIScriptTokenArgType.RANDOM_SELECT:
|
||||
{
|
||||
for (int i = 0; i < num2; i++)
|
||||
{
|
||||
AIDamageSimulationUtility.DamageRandom(targetsFromField, tagOwner, field, num, situation);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
|
||||
AIDamageSimulationUtility.DamageRandomMultiSelect(targetsFromField, tagOwner, field, num, num2, situation);
|
||||
break;
|
||||
case AIScriptTokenArgType.TARGET_SELECT:
|
||||
case AIScriptTokenArgType.SECOND_TARGET_SELECT:
|
||||
AIDamageSimulationUtility.ExecuteTargetSelectDamage(tagOwner, targetsFromField, field, playPtn, situation, base.SelectType, num, num2);
|
||||
break;
|
||||
case AIScriptTokenArgType.DIVIDED_SELECT:
|
||||
AIDamageSimulationUtility.DamageOldOrderedTargets(targetsFromField, num, tagOwner, field, playPtn, situation);
|
||||
break;
|
||||
case AIScriptTokenArgType.REVERSE_TARGET:
|
||||
case AIScriptTokenArgType.FIRST_SELECT:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
|
||||
{
|
||||
if (candidate.IsIndependent)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
AIVirtualField selfField = owner.SelfField;
|
||||
List<int> bestPlayPtn = selfField.BestPlayPtn;
|
||||
_countTemp = (int)_count.EvalArg(owner, bestPlayPtn, selfField, situation);
|
||||
if (!IsCertainlyIncludeTarget(owner, candidate, situation))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
int damageAmount = (int)_damage.EvalArg(owner, bestPlayPtn, selfField, situation);
|
||||
return candidate.SimulateDamageAmount(damageAmount, isSkillDamage: true, owner.IsSpell) * _countTemp >= candidate.Life;
|
||||
}
|
||||
|
||||
protected override bool CheckIsCandidateSelectedBySelectType(List<AIVirtualCard> targets, AISituationInfo situation, AIVirtualCard candidate)
|
||||
{
|
||||
if (base.SelectType == AIScriptTokenArgType.RANDOM_MULTI_SELECT)
|
||||
{
|
||||
return targets.Count <= _countTemp;
|
||||
}
|
||||
return base.CheckIsCandidateSelectedBySelectType(targets, situation, candidate);
|
||||
}
|
||||
|
||||
protected override List<AIVirtualCard> GetBaseFilteringCards(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead)
|
||||
{
|
||||
return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: false, isBlockDead: true);
|
||||
}
|
||||
|
||||
protected override void CreateLegalSelectTypes()
|
||||
{
|
||||
base.LegalSelectTypes = new AIScriptTokenArgType[6]
|
||||
{
|
||||
AIScriptTokenArgType.ALL_SELECT,
|
||||
AIScriptTokenArgType.RANDOM_SELECT,
|
||||
AIScriptTokenArgType.RANDOM_MULTI_SELECT,
|
||||
AIScriptTokenArgType.TARGET_SELECT,
|
||||
AIScriptTokenArgType.SECOND_TARGET_SELECT,
|
||||
AIScriptTokenArgType.DIVIDED_SELECT
|
||||
};
|
||||
}
|
||||
|
||||
public override AIRemovalType GetRemovalType()
|
||||
{
|
||||
return AIRemovalType.Damage;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user