feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
86
SVSim.BattleEngine/Engine/Wizard/AIEvoChangeCost.cs
Normal file
86
SVSim.BattleEngine/Engine/Wizard/AIEvoChangeCost.cs
Normal file
@@ -0,0 +1,86 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class AIEvoChangeCost : AIEvoTagArgument
|
||||
{
|
||||
private readonly AIScriptTokenArgType[] _legalCostTypeArgs = new AIScriptTokenArgType[2]
|
||||
{
|
||||
AIScriptTokenArgType.ADD,
|
||||
AIScriptTokenArgType.SET
|
||||
};
|
||||
|
||||
private AIPolishConvertedExpression _costValue;
|
||||
|
||||
private const int COST_VALUE_ARG_OFFSET = 1;
|
||||
|
||||
private const int COST_TYPE_ARG_OFFSET = 2;
|
||||
|
||||
public AIScriptTokenArgType CostVariableType { get; private set; }
|
||||
|
||||
public override TargetSelectType SimulationTargetSelectType => TargetSelectType.NormalRuleBase;
|
||||
|
||||
protected override int SELECT_TYPE_OFFSET => 3;
|
||||
|
||||
public AIEvoChangeCost(string text)
|
||||
: base(text)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void InitExpressions(string text)
|
||||
{
|
||||
base.InitExpressions(text);
|
||||
_costValue = _exprList[_exprList.Count - 1];
|
||||
CostVariableType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 2], _legalCostTypeArgs);
|
||||
}
|
||||
|
||||
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
|
||||
{
|
||||
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
|
||||
if (targetsFromField != null && targetsFromField.Count > 0)
|
||||
{
|
||||
int costValue = GetCostValue(tagOwner, field, playPtn, situation);
|
||||
AIChangeCostSimulationUtility.ExecuteCostChange(CostVariableType, base.SelectType, costValue, tagOwner, targetsFromField, situation, field);
|
||||
}
|
||||
}
|
||||
|
||||
public override void RegisterRuleBaseTargets(List<AIVirtualCard> candidates, AIVirtualCard actor, AIVirtualField field, AIVirtualTargetSelectAction situation, ref List<AIVirtualCard> targetList)
|
||||
{
|
||||
base.RegisterRuleBaseTargets(candidates, actor, field, situation, ref targetList);
|
||||
AIVirtualCard aIVirtualCard = AIChangeCostSimulationUtility.SelectTargetForChangeCost(actor, candidates, AISelectTargetPattern.Best);
|
||||
if (aIVirtualCard != null)
|
||||
{
|
||||
targetList = AIParamQuery.AddElementToList(aIVirtualCard, targetList);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsTargetGoingToDie(AIVirtualCard owner, AIVirtualCard candidate, AISituationInfo situation)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void CreateLegalSelectTypes()
|
||||
{
|
||||
base.LegalSelectTypes = new AIScriptTokenArgType[3]
|
||||
{
|
||||
AIScriptTokenArgType.ALL_SELECT,
|
||||
AIScriptTokenArgType.TARGET_SELECT,
|
||||
AIScriptTokenArgType.RANDOM_SELECT
|
||||
};
|
||||
}
|
||||
|
||||
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
|
||||
{
|
||||
return field.GetSimulationHandCards();
|
||||
}
|
||||
|
||||
private int GetCostValue(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
|
||||
{
|
||||
if (_costValue == null)
|
||||
{
|
||||
AIConsoleUtility.LogError("AIEvoChangeCost.GetCostValue() error!! _costValue is null");
|
||||
return 0;
|
||||
}
|
||||
return (int)_costValue.EvalArg(tagOwner, playPtn, field, situation);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user