feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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using System.Collections.Generic;
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namespace Wizard;
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public static class AIEvaluateBonusFromOhterUtility
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{
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private static float USE_MIN_BONUS_DEFAULT_VALUE = 10000f;
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public static float GetAllyPlayBonus(AIVirtualCard targetCard, List<int> playPtn, AISituationInfo situation)
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{
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if (targetCard == null)
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{
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return 0f;
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}
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float num = 0f;
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List<AIVirtualCard> allAllyCards = targetCard.SelfField.CardListSet.AllAllyCards;
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float currentUseMinValue = USE_MIN_BONUS_DEFAULT_VALUE;
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for (int i = 0; i < allAllyCards.Count; i++)
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{
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AIVirtualCard aIVirtualCard = allAllyCards[i];
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if (!aIVirtualCard.IsDead && !targetCard.IsSameCard(aIVirtualCard))
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{
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num += aIVirtualCard.GetAllyPlayBonus(targetCard, playPtn, situation, ref currentUseMinValue);
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num += aIVirtualCard.GetOtherSummonBonus(targetCard, playPtn, situation);
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}
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}
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num += targetCard.SelfField.StyleQuery.GetAllyPlayBonus(targetCard, playPtn, situation, ref currentUseMinValue);
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if (EnemyAI.IsLargerThan(USE_MIN_BONUS_DEFAULT_VALUE, currentUseMinValue))
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{
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num += currentUseMinValue;
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}
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return num;
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}
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private static float GetOtherSummonBonus(this AIVirtualCard tagOwner, AIVirtualCard targetCard, List<int> playPtn, AISituationInfo situation)
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{
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if (!tagOwner.TagCollectionContainer.HasTag(AIPlayTagType.OtherSummonQuick))
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{
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return 0f;
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}
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return tagOwner.TagCollectionContainer.OtherSummonTags.GetOtherSummonBonus(targetCard, tagOwner, tagOwner.SelfField, playPtn, situation);
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}
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public static float GetEnemyPlayBonus(AIVirtualCard targetCard, List<int> playPtn, AISituationInfo situation)
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{
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if (targetCard == null)
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{
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return 0f;
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}
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float num = 0f;
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List<AIVirtualCard> enemyClassAndInplayCards = targetCard.SelfField.CardListSet.EnemyClassAndInplayCards;
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for (int i = 0; i < enemyClassAndInplayCards.Count; i++)
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{
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AIVirtualCard tagOwner = enemyClassAndInplayCards[i];
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num += tagOwner.GetEnemyPlayBonus(targetCard, playPtn, situation);
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}
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return num;
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}
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public static float GetPlayPtnBonus(AIVirtualField field, List<int> playPtn)
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{
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float num = 0f;
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for (int i = 0; i < field.CardListSet.AllyClassAndInplayCards.Count; i++)
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{
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AIVirtualCard tagOwner = field.CardListSet.AllyClassAndInplayCards[i];
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num += tagOwner.GetPlayPtnBonus(playPtn);
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}
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return num;
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}
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public static int GetTotalRecoverPp(AIVirtualCard playCard, List<int> playPtn, AISituationInfo situation)
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{
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int num = 0;
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List<AIVirtualCard> allyHandCards = playCard.SelfField.AllyHandCards;
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for (int i = 0; i < playPtn.Count; i++)
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{
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AIVirtualCard aIVirtualCard = allyHandCards[playPtn[i]];
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if (aIVirtualCard.IsSameCard(playCard))
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{
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num += aIVirtualCard.GerWhenPlayRecoverPp(playCard, playPtn, situation);
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break;
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}
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num += aIVirtualCard.GetOtherPlayRecoverPp(playCard, playCard.SelfField, playPtn, situation);
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}
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allyHandCards = playCard.SelfField.CardListSet.AllyClassAndInplayCards;
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for (int j = 0; j < allyHandCards.Count; j++)
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{
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AIVirtualCard aIVirtualCard2 = allyHandCards[j];
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if (!aIVirtualCard2.IsDead)
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{
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num += aIVirtualCard2.GetOtherPlayRecoverPp(playCard, playCard.SelfField, playPtn, situation);
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}
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}
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return num;
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}
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public static float GetOtherBattleBonus(AIVirtualCard targetCard, List<int> playPtn)
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{
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float num = 0f;
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AIVirtualField selfField = targetCard.SelfField;
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for (int i = 0; i < selfField.CardListSet.BothClassAndInplayCards.Count; i++)
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{
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AIVirtualCard aIVirtualCard = selfField.CardListSet.BothClassAndInplayCards[i];
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if (!aIVirtualCard.IsDead)
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{
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num += aIVirtualCard.GetOtherBattleBonusFromOneCard(targetCard, playPtn);
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}
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}
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List<AIVirtualCard> playptnCards = selfField.GetPlayptnCards(playPtn);
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if (playptnCards != null && playptnCards.Count > 0)
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{
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for (int j = 0; j < playptnCards.Count; j++)
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{
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AIVirtualCard tagOwner = playptnCards[j];
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num += tagOwner.GetOtherBattleBonusFromOneCard(targetCard, playPtn);
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}
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}
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return num;
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}
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public static float GetOtherBattleBonusRate(AIVirtualCard targetCard, List<int> playPtn, bool useIgnoreInBattle, AISituationInfo situation)
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{
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float num = 1f;
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AIVirtualField selfField = targetCard.SelfField;
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for (int i = 0; i < selfField.CardListSet.BothClassAndInplayCards.Count; i++)
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{
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AIVirtualCard tagOwner = selfField.CardListSet.BothClassAndInplayCards[i];
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num *= tagOwner.GetOtherBattleBonusRateFromOneCard(targetCard, playPtn, useIgnoreInBattle, situation);
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}
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List<AIVirtualCard> playptnCards = selfField.GetPlayptnCards(playPtn);
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if (playptnCards != null && playptnCards.Count > 0)
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{
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for (int j = 0; j < playptnCards.Count; j++)
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{
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AIVirtualCard tagOwner2 = playptnCards[j];
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num *= tagOwner2.GetOtherBattleBonusRateFromOneCard(targetCard, playPtn, useIgnoreInBattle, situation);
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}
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}
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return num;
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}
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public static float GetAllOtherEvoBonus(AISituationInfo situation, List<int> playPtn)
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{
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return 0f + GetAllMemberEvoBonus(situation, playPtn) + GetAllEnemyEvoBonus(situation, playPtn);
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}
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private static float GetAllMemberEvoBonus(AISituationInfo situation, List<int> playPtn)
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{
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List<AIVirtualCard> list = (situation.Actor.IsAlly ? situation.Actor.SelfField.GetMemberCardList(playPtn) : situation.Actor.SelfField.CardListSet.EnemyClassAndInplayCards);
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float num = 0f;
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for (int i = 0; i < list.Count; i++)
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{
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AIVirtualCard aIVirtualCard = list[i];
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if (!situation.Actor.IsSameCard(aIVirtualCard))
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{
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num += aIVirtualCard.GetMemberEvoBonus(situation, playPtn);
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}
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}
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return num;
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}
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private static float GetAllEnemyEvoBonus(AISituationInfo situation, List<int> playPtn)
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{
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List<AIVirtualCard> list = (situation.Actor.IsAlly ? situation.Actor.SelfField.CardListSet.EnemyClassAndInplayCards : situation.Actor.SelfField.GetMemberCardList(playPtn));
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float num = 0f;
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for (int i = 0; i < list.Count; i++)
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{
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AIVirtualCard tagOwner = list[i];
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num += tagOwner.GetEnemyEvoBonus(situation, playPtn);
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}
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return num;
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}
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public static int GetPlayPlusCount(AIVirtualField field, List<int> playPtn)
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{
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int num = 0;
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for (int i = 0; i < playPtn.Count; i++)
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{
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int num2 = playPtn[i];
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if (num2 < field.AllyHandCards.Count)
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{
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AIVirtualCard tagOwner = field.AllyHandCards[num2];
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num += tagOwner.GetPlayPlusCount(playPtn);
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}
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}
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return num;
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}
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public static int GetOtherPlayoutDamageBonus(AIVirtualCard target, AIVirtualField field, List<int> playPtn)
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{
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int num = 0;
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if (field.CardListSet.HasAllyPlayoutDamageBonusHolder)
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{
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for (int i = 0; i < field.CardListSet.AllyPlayoutDamageBonusHolders.Count; i++)
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{
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AIVirtualCard aIVirtualCard = field.CardListSet.AllyPlayoutDamageBonusHolders[i];
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if (!aIVirtualCard.IsDead && !aIVirtualCard.IsSameCard(target))
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{
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num += aIVirtualCard.GetAllyPlayoutDamageBonus(target, field, playPtn);
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}
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}
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}
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return num;
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}
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public static float GetOtherBreakBonus(AIVirtualCard target, AIVirtualField field, List<int> playPtn, bool useIgnoreInBattle)
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{
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if (!field.CardListSet.HasOtherBreakBonusHolder)
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{
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return 0f;
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}
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float num = 0f;
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for (int i = 0; i < field.CardListSet.OtherBreakBonusHolders.Count; i++)
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{
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AIVirtualCard aIVirtualCard = field.CardListSet.OtherBreakBonusHolders[i];
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if (!aIVirtualCard.IsDead && !aIVirtualCard.IsSameCard(target))
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{
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num += aIVirtualCard.GetOtherBreakBonus(target, field, playPtn, useIgnoreInBattle);
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}
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}
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return num;
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}
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public static float GetOtherBanishBonus(AIVirtualCard target, AIVirtualField field, List<int> playPtn, bool useIgnoreInBattle)
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{
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if (!field.CardListSet.HasOtherBanishBonusHolder)
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{
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return 0f;
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}
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float num = 0f;
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for (int i = 0; i < field.CardListSet.OtherBanishBonusHolders.Count; i++)
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{
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AIVirtualCard aIVirtualCard = field.CardListSet.OtherBanishBonusHolders[i];
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if (!aIVirtualCard.IsDead && !aIVirtualCard.IsSameCard(target))
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{
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num += aIVirtualCard.GetOtherBanishBonus(target, field, playPtn, useIgnoreInBattle);
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}
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}
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return num;
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}
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public static float GetOtherLeaveBonus(AIVirtualCard target, AIVirtualField field, List<int> playPtn, bool useIgnoreInBattle)
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{
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if (!field.CardListSet.HasOtherLeaveBonusHolder)
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{
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return 0f;
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}
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float num = 0f;
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for (int i = 0; i < field.CardListSet.OtherLeaveBonusHolders.Count; i++)
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{
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AIVirtualCard aIVirtualCard = field.CardListSet.OtherLeaveBonusHolders[i];
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if (!aIVirtualCard.IsDead && !aIVirtualCard.IsSameCard(target))
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{
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num += aIVirtualCard.GetOtherLeaveBonus(target, field, playPtn, useIgnoreInBattle);
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}
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}
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return num;
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}
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}
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