feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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56
SVSim.BattleEngine/Engine/Wizard/AIEmoteOnTurnTransition.cs
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56
SVSim.BattleEngine/Engine/Wizard/AIEmoteOnTurnTransition.cs
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namespace Wizard;
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public class AIEmoteOnTurnTransition : AIScriptArgumentExpressions
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{
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private readonly int SIDE_INDEX;
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private readonly int EMOTE_ID_INDEX = 1;
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public AIScriptTokenArgType Side { get; private set; }
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public int EmoteId { get; private set; }
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public AIEmoteOnTurnTransition(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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if (_exprList.Count <= EMOTE_ID_INDEX)
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{
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AIConsoleUtility.LogError($"AIEmoteOnTurnTransition Argument Error!! Arg count is not enough [count:{_exprList.Count}]");
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return;
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}
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AIPolishConvertedExpression arg = _exprList[SIDE_INDEX];
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if (IsSideTokenArgType(arg, out var dstTokenARgType))
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{
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Side = dstTokenARgType;
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}
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else
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{
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Side = AIScriptTokenArgType.ALLY;
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AIConsoleUtility.LogError("AIEmoteOnTurnTransition Side Expression Error!! SideType =" + dstTokenARgType);
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}
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AIPolishConvertedExpression aIPolishConvertedExpression = _exprList[EMOTE_ID_INDEX];
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if (aIPolishConvertedExpression.TokenList != null && aIPolishConvertedExpression.TokenList.Count > 0)
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{
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AIScriptTokenBase aIScriptTokenBase = aIPolishConvertedExpression.TokenList[0];
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EmoteId = (int)aIScriptTokenBase.Value;
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}
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else
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{
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EmoteId = -1;
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}
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}
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public int GetEmoteIdIfSideIsCorrect(bool isOwnerTurn)
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{
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if (Side == AIScriptTokenArgType.BOTH || (Side == AIScriptTokenArgType.ALLY && isOwnerTurn) || (Side == AIScriptTokenArgType.OPPONENT && !isOwnerTurn))
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{
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return EmoteId;
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}
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return -1;
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}
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}
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