feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/Wizard/AIChangePpTotalBuff.cs
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60
SVSim.BattleEngine/Engine/Wizard/AIChangePpTotalBuff.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIChangePpTotalBuff : AIWhenChangeInplayTagArgument
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{
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private const int LIFE_OFFSET = 1;
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private const int ATTACK_OFFSET = 2;
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public AIPolishConvertedExpression Attack { get; private set; }
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public AIPolishConvertedExpression Life { get; private set; }
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protected override int SELECT_TYPE_OFFSET => 3;
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public AIChangePpTotalBuff(string text, bool isImmediate)
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: base(text, isImmediate)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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Attack = _exprList[_exprList.Count - 2];
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Life = _exprList[_exprList.Count - 1];
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}
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private void BuffTargets(List<AIVirtualCard> targets, AIBuffExecutingInfo_old buffInfo, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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if (targets != null && targets.Count > 0)
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{
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if (base.SelectType == AIScriptTokenArgType.ALL_SELECT)
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{
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AIBuffSimulationUtility.BuffAll_old(targets, field, buffInfo, isTemp: false, playPtn, situation);
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}
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else
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{
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AIConsoleUtility.LogError($"AIChangePpTotalBuff.BuffTargets(): SelectType is Ileagl [type:{base.SelectType}]");
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}
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}
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}
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protected override void ChangeInplayTagStartProcess(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, Attack, Life);
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BuffTargets(targets, buffExecutingInfo_old, tagOwner, field, playPtn, situation);
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}
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protected override void ChangeInplayTagStopProcess(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, Attack, Life);
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if (!buffExecutingInfo_old.IsMultiplyAttack && !buffExecutingInfo_old.IsMultiplyLife)
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{
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buffExecutingInfo_old.AttackValue *= -1;
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buffExecutingInfo_old.LifeValue *= -1;
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BuffTargets(targets, buffExecutingInfo_old, tagOwner, field, playPtn, situation);
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}
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}
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}
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