feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
38
SVSim.BattleEngine/Engine/Wizard/AIBuffToken.cs
Normal file
38
SVSim.BattleEngine/Engine/Wizard/AIBuffToken.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class AIBuffToken : AIFiltersArgument
|
||||
{
|
||||
private AIPolishConvertedExpression _tokenCount;
|
||||
|
||||
private int TOKEN_COUNT_INDEX_OFFSET = 1;
|
||||
|
||||
protected override int NON_FILTER_FIRST_OFFSET => TOKEN_COUNT_INDEX_OFFSET;
|
||||
|
||||
public AIBuffToken(string text)
|
||||
: base(text)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void InitExpressions(string text)
|
||||
{
|
||||
base.InitExpressions(text);
|
||||
_tokenCount = _exprList[_exprList.Count - TOKEN_COUNT_INDEX_OFFSET];
|
||||
}
|
||||
|
||||
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
|
||||
{
|
||||
AISummonTokenUtility.ExecuteSummonToken(GetTargetsFromField(tagOwner, field, playPtn, situation, isBlockDead: false), base.Filters, _tokenCount, AIScriptTokenArgType.ALLY, tagOwner, field, playPtn, situation);
|
||||
}
|
||||
|
||||
public override List<AIVirtualCard> GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
|
||||
{
|
||||
return GetCandidateRange(field);
|
||||
}
|
||||
|
||||
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
|
||||
{
|
||||
return field.CardListSet.BothInplayCards;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user