feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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71
SVSim.BattleEngine/Engine/Wizard/AIBuffBuff.cs
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71
SVSim.BattleEngine/Engine/Wizard/AIBuffBuff.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIBuffBuff : AITriggerAndTargetFiltersTagBase
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{
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private static readonly AIScriptTokenArgType[] PermOrTempArgs = new AIScriptTokenArgType[2]
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{
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AIScriptTokenArgType.PERM,
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AIScriptTokenArgType.TEMP
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};
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private AIScriptTokenArgType _selectType;
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private AIPolishConvertedExpression _attackBuffValue;
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private AIPolishConvertedExpression _lifeBuffValue;
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private AIScriptTokenArgType _permOrTemp;
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private const int PERM_OR_TEMP_OFFSET = 1;
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private const int LIFE_BUFF_OFFSET = 2;
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private const int ATTACK_BUFF_OFFSET = 3;
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private const int SELECT_TYPE_OFFSET = 4;
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protected override int NON_FILTER_FIRST_OFFSET => 4;
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public AIBuffBuff(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_selectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 4], base.LegalSelectTypes);
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_attackBuffValue = _exprList[_exprList.Count - 3];
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_lifeBuffValue = _exprList[_exprList.Count - 2];
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_permOrTemp = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 1], PermOrTempArgs);
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}
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protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
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{
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base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
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AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, _attackBuffValue, _lifeBuffValue);
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bool isTemp = _permOrTemp == AIScriptTokenArgType.TEMP;
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switch (_selectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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AIBuffSimulationUtility.BuffAll_old(targets, field, buffExecutingInfo_old, isTemp, playPtn, situation);
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break;
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case AIScriptTokenArgType.RANDOM_SELECT:
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AIBuffSimulationUtility.BuffRandom_old(targets, field, playPtn, situation, buffExecutingInfo_old, isTemp);
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break;
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}
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}
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protected override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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bool isAttackEffective = !_attackBuffValue.IsZeroOrNone();
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return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.TargetFilters, playPtn, situation, isAttackEffective, isBlockDead);
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.AllReferableCards;
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}
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}
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