feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/Wizard/AIAttackBuff.cs
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100
SVSim.BattleEngine/Engine/Wizard/AIAttackBuff.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIAttackBuff : AIWhenAttackOrWhenFightTagArgument
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{
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private AIPolishConvertedExpression _attack;
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private AIPolishConvertedExpression _life;
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private AIScriptTokenArgType _tempOrPerm;
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private readonly int TEMP_OR_PERM_ARG_OFFSET = 1;
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private readonly int LIFE_ARG_OFFSET = 2;
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private readonly int ATTACK_ARG_OFFSET = 3;
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protected override int SELECT_TYPE_OFFSET => 4;
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public override bool IsActivateWhenEvalInstantAttack => true;
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public AIAttackBuff(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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if (_exprList.Count > SELECT_TYPE_OFFSET)
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{
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_attack = _exprList[_exprList.Count - ATTACK_ARG_OFFSET];
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_life = _exprList[_exprList.Count - LIFE_ARG_OFFSET];
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_tempOrPerm = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - TEMP_OR_PERM_ARG_OFFSET], AIBuffEvaluationUtility.LEGAL_TEMP_OR_PERM_ARGUMENTS);
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}
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, _attack, _life);
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bool isTemp = _tempOrPerm == AIScriptTokenArgType.TEMP;
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if (base.SelectType == AIScriptTokenArgType.ALL_SELECT)
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{
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AIBuffSimulationUtility.BuffAll_old(targetsFromField, field, buffExecutingInfo_old, isTemp, playPtn, situation);
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}
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}
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}
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public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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bool isAttackEffective = !_attack.IsZeroOrNone();
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return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective, isBlockDead);
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}
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public void RegisterBuffInfo(AISimulationBuffInfoCollection collection, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, ulong tagHash)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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AIBuffExecutingInfo_old buffExecutingInfo_old = AIBuffSimulationUtility.GetBuffExecutingInfo_old(tagOwner, field, situation, playPtn, _attack, _life);
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if (!buffExecutingInfo_old.IsMultiplyAttack && !buffExecutingInfo_old.IsMultiplyLife)
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{
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bool num = _tempOrPerm == AIScriptTokenArgType.TEMP;
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int attackValue = buffExecutingInfo_old.AttackValue;
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int lifeValue = buffExecutingInfo_old.LifeValue;
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AISimulationBuffInfo buffInfo = (num ? new AISimulationBuffInfo(attackValue, lifeValue, attackValue, lifeValue) : new AISimulationBuffInfo(0, 0, attackValue, lifeValue));
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collection.Add(tagHash, targetsFromField, buffInfo);
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}
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}
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}
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public override void PseudoSimulateForEvalInstantAttack(AIVirtualCard tagOwner, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, EvalInstantAttackInformation information)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField == null || targetsFromField.Count <= 0)
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{
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return;
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}
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bool flag = situation.Actor.IsSameCardIncluded(targetsFromField);
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bool flag2 = situation.AttackTarget.IsSameCardIncluded(targetsFromField);
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if (flag || flag2)
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{
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if (flag)
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{
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int attack = (int)_attack.EvalArg(tagOwner, playPtn, field, situation);
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int life = (int)_life.EvalArg(tagOwner, playPtn, field, situation);
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information.AddAttackerWhenAttackBuff(attack, life);
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}
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if (flag2)
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{
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int value = (int)_life.EvalArg(tagOwner, playPtn, field, situation);
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information.AddTargetLifeBuff(value);
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}
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}
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}
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}
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