feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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152
SVSim.BattleEngine/Engine/VoiceDictionaries.cs
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152
SVSim.BattleEngine/Engine/VoiceDictionaries.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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public class VoiceDictionaries
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{
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public VoiceDictionary playVoices;
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public VoiceDictionary evoVoices;
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public VoiceDictionary atkVoices;
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public VoiceDictionary evoAtkVoices;
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public VoiceDictionary destroyVoices;
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public VoiceDictionary evoDestroyVoices;
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public List<VoiceDictionary> skillVoices;
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public List<VoiceDictionary> evoSkillVoices;
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public List<VoiceDictionary> attachSkillVoices;
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private const string UNDER_BAR = "_";
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public string VoiceId { get; private set; }
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public VoiceDictionaries(int cardId, CardMaster.CardMasterId cardMasterId)
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{
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CardParameter cardParameterFromId = CardMaster.GetInstance(cardMasterId).GetCardParameterFromId(cardId);
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if (cardParameterFromId != null)
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{
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VoiceDictionary.SettingVoiceData(ref playVoices, (cardParameterFromId.PlayVoice != null) ? cardParameterFromId.PlayVoice : "");
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VoiceDictionary.SettingVoiceData(ref evoVoices, (cardParameterFromId.EvoVoice != null) ? cardParameterFromId.EvoVoice : "");
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VoiceDictionary.SettingVoiceData(ref atkVoices, ref evoAtkVoices, (cardParameterFromId.AtkVoice != null) ? cardParameterFromId.AtkVoice : "");
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VoiceDictionary.SettingVoiceData(ref destroyVoices, ref evoDestroyVoices, (cardParameterFromId.DestroyVoice != null) ? cardParameterFromId.DestroyVoice : "");
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VoiceDictionary.SettingVoiceDataList(out skillVoices, out evoSkillVoices, (cardParameterFromId.SkillVoice != null) ? cardParameterFromId.SkillVoice : "");
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}
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attachSkillVoices = new List<VoiceDictionary>();
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VoiceId = GetVoiceId();
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}
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private bool GetVoiceIDBeforeUnderBar(VoiceDictionary dic, ref string retVoiceID)
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{
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string[] allVoiceList = dic.GetAllVoiceList();
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if (allVoiceList.Length == 0)
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{
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return false;
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}
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if (string.IsNullOrEmpty(allVoiceList[0]))
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{
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return false;
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}
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string text = allVoiceList.FirstOrDefault((string v) => v != "NONE".ToLower());
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if (text == null)
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{
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return false;
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}
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retVoiceID = text.Split(new string[1] { "_" }, StringSplitOptions.None)[0];
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return true;
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}
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private bool GetVoiceIDListBeforeUnderBar(List<VoiceDictionary> dicList, ref string retVoiceID)
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{
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if (dicList != null && dicList.Count > 0)
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{
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for (int i = 0; i < dicList.Count; i++)
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{
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if (GetVoiceIDBeforeUnderBar(dicList[i], ref retVoiceID))
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{
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return true;
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}
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}
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}
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return false;
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}
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private string GetVoiceId()
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{
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string retVoiceID = "";
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if (GetVoiceIDBeforeUnderBar(playVoices, ref retVoiceID))
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{
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return retVoiceID;
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}
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if (GetVoiceIDBeforeUnderBar(evoVoices, ref retVoiceID))
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{
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return retVoiceID;
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}
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if (GetVoiceIDBeforeUnderBar(atkVoices, ref retVoiceID))
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{
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return retVoiceID;
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}
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if (GetVoiceIDBeforeUnderBar(evoAtkVoices, ref retVoiceID))
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{
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return retVoiceID;
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}
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if (GetVoiceIDBeforeUnderBar(destroyVoices, ref retVoiceID))
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{
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return retVoiceID;
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}
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if (GetVoiceIDBeforeUnderBar(evoDestroyVoices, ref retVoiceID))
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{
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return retVoiceID;
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}
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if (GetVoiceIDListBeforeUnderBar(skillVoices, ref retVoiceID))
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{
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return retVoiceID;
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}
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if (GetVoiceIDListBeforeUnderBar(evoSkillVoices, ref retVoiceID))
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{
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return retVoiceID;
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}
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GetVoiceIDListBeforeUnderBar(attachSkillVoices, ref retVoiceID);
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return retVoiceID;
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}
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public List<string> GetNormalPlayVoices()
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{
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List<string> list = playVoices.GetAllVoiceList().ToList();
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List<string> list2 = new List<string>();
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for (int i = 0; i < list.Count; i++)
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{
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string text = list.ElementAt(i);
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if ((text.Contains("_ub") || text.Contains("_sb") || text.Contains("_ssb")) && !text.Contains("_ubp") && !text.Contains("_sbp") && !text.Contains("_ssbp"))
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{
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if (text.Contains("_ubl"))
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{
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list[i] = list[i].Replace("_ubl", "_ub");
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}
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else if (text.Contains("_sbl"))
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{
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list[i] = list[i].Replace("_sbl", "_sb");
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}
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else if (text.Contains("_ssbl"))
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{
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list[i] = list[i].Replace("_ssbl", "_ssb");
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}
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else
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{
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list2.Add(text);
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}
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}
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}
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foreach (string item in list2)
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{
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list.Remove(item);
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}
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return list;
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}
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}
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